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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-11-17
SDL: Grab mouse when ScummVM is started in fullscreen mode
Colin Snover
2017-11-11
SDL: Use RLE acceleration for SDL2 transparent surfaces
Thierry Crozat
2017-10-23
SDL: Automatically grab mouse upon entering fullscreen
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Accept signed values for mouse cursor warping
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-10-01
RISCOS: Add RISC OS filesystem
Cameron Cawley
2017-09-12
MACOSX: Remove mixer init from derived class for macosx backend
Thierry Crozat
2017-09-12
SDL: Stop using double buffering mixer on macOS
Colin Snover
2017-09-10
MACOS: Fix builds on case-sensitive filesystems
Colin Snover
2017-09-10
MACOS: Fix warnings about undeclared selectors
Colin Snover
2017-09-10
MACOS: Fix deprecation warnings in macOS 10.12
Colin Snover
2017-09-03
RISCOS: Use double quotes in sed command
Cameron Cawley
2017-09-03
RISCOS: Automatically calculate the correct WimpSlot size
Cameron Cawley
2017-09-03
RISCOS: Use shorter filenames for config and log files
Cameron Cawley
2017-09-03
RISCOS: Correctly set executable extension
Cameron Cawley
2017-09-03
RISCOS: Add networking files to application
Cameron Cawley
2017-09-03
RISCOS: Add RISC OS support
cameron
2017-08-01
Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale().
Frank Richter
2017-07-29
SDL: Make the window size when exiting fullscreen workaround macOS specific
Bastien Bouclet
2017-07-27
SDL: Make sure we get the correct window size with SDL2
Thierry Crozat
2017-07-06
SDL: Fix compilation with SDL1.2
Colin Snover
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2017-05-21
MACOSX: Fix flipped return value of openUrl
Colin Snover
2017-04-26
MACOSX: Expand ~ in default screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Fix warning under mingw-w64.
Kirben
2017-04-24
WINDOWS: Hopefully fix mingw compilation.
Kirben
2017-04-24
WIN32: Fix compilation of getScreenshotPath (missing parenthesis)
Thierry Crozat
2017-04-24
WIN32: Comment out code that gets the user My Pictures directory
Thierry Crozat
2017-04-24
SDL: Allow specifying the screenshot directory in the config file
Thierry Crozat
2017-04-24
MACOSX: Create screenshot on Desktop
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2017-03-06
PSP2: remove date from executable name
rsn8887
2017-03-04
PSP2: Add Playstation Vita (PSP2) support
cpasjuste
2017-02-22
SDL: Fix erratic analog pointer + control options
rsn8887
2016-10-22
SDL: Fix typos
Ori Avtalion
2016-10-09
JANITORIAL: Remove more trailing spaces
Eugene Sandulenko
2016-09-13
SDL: Add a fixme regarding the encoding of the string returned by getTextFrom...
Bastien Bouclet
2016-09-13
SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard
Bastien Bouclet
2016-09-10
CLOUD: Move openUrl to OSystem
Thierry Crozat
2016-09-04
SDL: Move mouse in SDL2 only when window has focus.
Eugene Sandulenko
2016-09-04
SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...
Thierry Crozat
2016-09-03
Merge pull request #810 from tsoliman/sdl2-macports
Thierry Crozat
2016-09-03
BUILD: Tie the SDL_net version to the SDL version
Thierry Crozat
2016-08-30
OSX: Implement clipboard support
Thierry Crozat
2016-08-24
ALL: Move Clipboard support to OSystem
Alexander Tkachev
2016-08-24
CLOUD: Init SDL_Net
Alexander Tkachev
2016-08-24
CLOUD: Make CloudManager singleton
Alexander Tkachev
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