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2008-05-06Unified BUILD_PLUGINS and DYNAMIC_MODULES in the makefilesJordi Vilalta Prat
svn-id: r31889
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-16default is not to build plugins yet, until the plugin system is reworkedKostas Nakos
svn-id: r29887
2007-11-14small fixesKostas Nakos
svn-id: r29501
2007-11-05WinCE Makefile: make deploy was copying plugins to the wrong directory.Robin Watts
svn-id: r29426
2007-11-04Dumb typo in earlier commit.Robin Watts
svn-id: r29415
2007-11-04New 'deploy' targets for the WinCE makefile to automatically copyRobin Watts
built files across to a target device attached with ActiveSync. Hopefully will avoid hours of comedy when trying to debug mismatching plugins/exes. svn-id: r29414
2007-11-04Minor tweak to Wince makefile; 'all' target now depends on whether we areRobin Watts
building with plugins or not. These means that weak minded programmers (like me) no longer need to remember to do "make dist-plugins" instead of "make dist". svn-id: r29412
2007-11-03update for the new igor engineKostas Nakos
svn-id: r29388
2007-10-28(mainly) adding plugin supportKostas Nakos
svn-id: r29309
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
the ARM version of Codec47 from Smush. svn-id: r27694
2007-06-23Tweaks to WinCE makefile.Robin Watts
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676
2007-06-16Patch #1721826: ARM asm versions of sound rate conversion/mixing codeMax Horn
svn-id: r27467
2007-06-10re-add flac support which I had totally forgotten about. Builders must ↵Kostas Nakos
update to the newest libpack. Also enable parallaction by default svn-id: r27289
2007-05-27use better optimization flagsKostas Nakos
svn-id: r26980
2007-04-28update for cruise engine, fix a little oops LordHoto pointed outKostas Nakos
svn-id: r26661
2007-04-21not used in a long timeKostas Nakos
svn-id: r26555
2007-04-09applied patch 1696852: ARM 4/1 scaler by Robin WattsKostas Nakos
svn-id: r26442
2007-02-03set svn:ignore, sync makefileKostas Nakos
svn-id: r25350
2006-10-08Initial commit of the wince-gcc re-portKostas Nakos
svn-id: r24212