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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-02-22
IPHONE: Very minor cleanup.
Johannes Schickel
2012-02-22
IPHONE: Use #include instead of #import.
Johannes Schickel
2012-02-22
IPHONE: Silence some warnings.
Johannes Schickel
2012-02-22
IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).
Johannes Schickel
2012-02-22
IPHONE: Implement setShakeOffset.
Johannes Schickel
2012-02-21
IPHONE: Rewrite video screen rotation.
Johannes Schickel
2012-02-21
IPHONE: Move _overlayPortraitRatio from global scope to local scope.
Johannes Schickel
2012-02-21
IPHONE: Add _overlayRect, which describes the overlay screen rect.
Johannes Schickel
2012-02-21
KEYMAPPER: Remove automapping dead code
Tarek Soliman
2012-02-20
IPHONE: Default to portrait mode in case the orientation could not be determi...
Johannes Schickel
2012-02-20
IPHONE: Move OpenGL ES context generation to its own method.
Johannes Schickel
2012-02-20
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
Johannes Schickel
2012-02-20
IPHONE: Use render buffer size instead of application frame size for video si...
Johannes Schickel
2012-02-20
IPHONE: Rename _screenRect to _gameScreenRect.
Johannes Schickel
2012-02-20
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
Johannes Schickel
2012-02-20
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
Johannes Schickel
2012-02-20
IPHONE: Refactor event code a bit.
Johannes Schickel
2012-02-20
IPHONE: Even more slight formatting fixes.
Johannes Schickel
2012-02-20
IPHONE: Slight game screen texture related variable renaming.
Johannes Schickel
2012-02-20
IPHONE: Slight cleanup.
Johannes Schickel
2012-02-20
IPHONE: Remove some unused variables.
Johannes Schickel
2012-02-20
IPHONE: More formatting fixes.
Johannes Schickel
2012-02-20
IPHONE: Add support for unfiltered upscaling.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor palette support.
Johannes Schickel
2012-02-20
IPHONE: Fix some mismatching malloc/delete calls.
Johannes Schickel
2012-02-20
IPHONE: Remove some dead code.
Johannes Schickel
2012-02-20
IPHONE: Rename screen related buffers a bit.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor visibility change again.
Johannes Schickel
2012-02-20
IPHONE: Fix cursor hotspots.
Johannes Schickel
2012-02-20
IPHONE: Always use the mouse texture.
Johannes Schickel
2012-02-19
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
Johannes Schickel
2012-02-19
IPHONE: Rename _palette to _gamePalette.
Johannes Schickel
2012-02-19
IPHONE: Use include instead of import for all of our headers.
Johannes Schickel
2012-02-19
IPHONE: Add include guards.
Johannes Schickel
2012-02-19
IPHONE: Formatting fixes.
Johannes Schickel
2012-02-19
IPHONE: Remove dead code.
Johannes Schickel
2012-02-19
IPHONE: Take advantage of Common::EVENT_INVALID.
Johannes Schickel
2012-02-19
IPHONE: Change F5 (menu) gesture to open up the GMM.
Johannes Schickel
2012-02-17
MAEMO: Fix building without keymapper enabled
Tarek Soliman
2012-02-15
MAEMO: Remove pointless copy ctor call
Tarek Soliman
2012-02-15
MAEMO: Register Keymapper Keymap Action default bindings
Tarek Soliman
2012-02-15
MAEMO: Drop the hardcoded keymap in favor of the keymapper
Tarek Soliman
2012-02-15
MAEMO: Rename hasHwKeyboard and add hasMenuKey
Tarek Soliman
2012-02-15
MAEMO: Use bitshifting in ModelType
Tarek Soliman
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-13
KEYMAPPER: Fix Action ctor args in most keymaps
Tarek Soliman
2012-02-13
SDL: Get rid of unneeded forwards.
Johannes Schickel
2012-02-13
ALL: Enable Keymapper specific OSystem API only when the Keymapper is enabled.
Johannes Schickel
2012-02-12
MAEMO: Use custom event Click Mode keymap action
Tarek Soliman
2012-02-12
MAEMO: Define platform global keymap
Tarek Soliman
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