Age | Commit message (Collapse) | Author |
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* Remove DLObject virtual methods allocSegment and freeSegment.
As long as all DLObject implementations use memalign + free to
allocate/release segments, there is no point in wrapping those.
This enables further simplifications.
* Add TemplatedELFPlugin template class. Use this instead of explicit
ELFPlugin subclasses.
* Rename DLObject::discard_symtab to discardSymtab
svn-id: r54082
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The ELF loader does not have access to the symbols of the main
executable, it just relocates symbols to it via fixed offsets. We need
to make sure that loaded plugins are from the same link process to
prevent crashes. An embedded build date is used for that.
svn-id: r52730
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- Unify ELF loader handling in configure
- Rename ELF_LOADER_TARGET to USE_ELF_LOADER
svn-id: r52728
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svn-id: r52612
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Avoid linking all plugins against libstdc++ to free up some memory
(about ~40kb on Wii per plugin). Enable it on GameCube, Wii, DS and PSP
(PS2 doesn't have __cxa_atexit support in its libc).
svn-id: r52607
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svn-id: r52575
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Misformatted casts in an earier commit, oops.
svn-id: r52572
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svn-id: r52555
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