Age | Commit message (Collapse) | Author |
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Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
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svn-id: r55850
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memory manager
uint32 is all we need since we only handle ELF32 anyway.
svn-id: r55012
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loader is enabled.
This should fix compilation on desktop systems, where for example memalign
is not present.
svn-id: r55011
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Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.
svn-id: r55009
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