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2010-12-29PLUGINS: single plugin model now saves plugin filename to config fileYotam Barnoy
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
svn-id: r54573
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-10-30SDL: Fix SDL plugin provider code (used e.g. by Dingux port)Max Horn
svn-id: r53968
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-30Modified FilePluginProvider to use FSNodes (instead of raw filenames / ↵Max Horn
paths) in its API svn-id: r34709
2008-05-02Added support to load plugins from different directories and the ability to ↵Jordi Vilalta Prat
specify the default directory from configure. svn-id: r31816
2008-02-04Fix plugin unloading / cleanupMax Horn
svn-id: r30785
2008-02-03Removed some dead codeMax Horn
svn-id: r30778
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-10-07Fix compilation. SDL.h is required for SDL_GetError()Eugene Sandulenko
svn-id: r24160
2006-10-07Added SDL plugin providerMax Horn
svn-id: r24152