Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-04 | BASE: Fix being unable to run games when using dynamic plugins | Bastien Bouclet | |
When the plugin-engine mapping is not cached in the configuration file, we were not scanning all the plugins to establish the mapping. This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529 This commit reverts the offending commit and implements a proper fix for the case where there are no dynamic plugins. Fixes #11300. | |||
2019-12-02 | PLUGINS: Fix crash when no plugins are available | Cameron Cawley | |
2019-12-01 | 3DS: Implement dynamic plugins | Bastien Bouclet | |
Allows a full build to run on old generation devices | |||
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-10-09 | PLUGINS: Implement NONE relocation for PPC | Le Philousophe | |
It's used by recent versions of GCC in .eh_frame sections | |||
2019-04-15 | WINCE: Fix compilation | Cameron Cawley | |
2018-09-14 | PS2: Fix compilation with latest PS2SDK | Cameron Cawley | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-07 | DS: Only disable forbidden symbols when necessary | Cameron Cawley | |
2018-04-07 | DS: Fix compilation with devkitARM r47 | Cameron Cawley | |
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2016-02-23 | WIN32: Fix plugin provider build for 64bit target. | Johannes Schickel | |
2014-04-28 | Merge pull request #426 from sunmax/master | Eugene Sandulenko | |
PS2: Pull request to master for latest PS2 code | |||
2014-02-18 | WIN32: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WII: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PSP: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PS2: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | POSIX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | BACKENDS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-18 | PS2: removed plugins cksum deps on build time | Max Lingua | |
2014-01-18 | PS2: removed plugins cksum deps on build time | Max Lingua | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-30 | ALL: Require DECLARE_SINGLETON to be used in the Common namepsace | Ori Avtalion | |
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-25 | BUILD: Rename UNIX #define to POSIX | Max Horn | |
2011-05-20 | WINCE: Change plugin extensions from .dll to .plugin - fixes erroneous ↵ | CeRiAl | |
loading of runtime-dlls | |||
2011-05-18 | WINCE: Enable building of plugins with normal configure/make | CeRiAl | |
Enables building of plugin .dlls without a custom Makefile. Also removes generation of scummvm.exe.map from configure script. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-04 | BACKENDS: Fix copy & paste mistakes in some comments | Max Horn | |
2011-04-28 | BACKENDS: Fix compilation for various backends | Ori Avtalion | |
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-20 | DC: Move dynamic plugin handling into the platform | Marcus Comstedt | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-12-30 | PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS | Yotam Barnoy | |
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064 | |||
2010-12-29 | PLUGINS: single plugin model now saves plugin filename to config file | Yotam Barnoy | |
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061 | |||
2010-12-26 | PLUGINS: fixed resource leak that caused PSP to crash | Yotam Barnoy | |
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more. svn-id: r55048 | |||
2010-12-22 | PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to ↵ | Yotam Barnoy | |
memory manager uint32 is all we need since we only handle ELF32 anyway. svn-id: r55012 | |||
2010-12-22 | PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF ↵ | Johannes Schickel | |
loader is enabled. This should fix compilation on desktop systems, where for example memalign is not present. svn-id: r55011 | |||
2010-12-22 | PLUGINS: Fix ELFMemoryManager::pluginAllocate signature. | Johannes Schickel | |
svn-id: r55010 | |||
2010-12-22 | PLUGINS: add ELF memory manager to solve fragmentation | Yotam Barnoy | |
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there. svn-id: r55009 | |||
2010-11-29 | BACKENDS: Fix SVN keyword usage. | Johannes Schickel | |
svn-id: r54584 | |||
2010-11-29 | BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs | Max Horn | |
svn-id: r54573 | |||
2010-11-29 | SDL: Move #include <SDL.h> into a special wrapper file | Max Horn | |
svn-id: r54572 | |||
2010-11-05 | PLUGINS: Simplify ELF plugin providers & DLObject subclasses | Max Horn | |
* Remove DLObject virtual methods allocSegment and freeSegment. As long as all DLObject implementations use memalign + free to allocate/release segments, there is no point in wrapping those. This enables further simplifications. * Add TemplatedELFPlugin template class. Use this instead of explicit ELFPlugin subclasses. * Rename DLObject::discard_symtab to discardSymtab svn-id: r54082 | |||
2010-11-05 | PLUGINS: Add EM_SH to elf32.h (e_machine type used by DC backend) | Max Horn | |
svn-id: r54081 | |||
2010-11-04 | PSP: cleaning up some stuff from plugin merge | Yotam Barnoy | |
svn-id: r54060 |