index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
sdl
/
graphics.cpp
Age
Commit message (
Expand
)
Author
2005-05-08
Added two new methods to OSystem: grabPalette and grabRawScreen
Max Horn
2005-05-06
Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...
Max Horn
2005-05-01
Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'
Torbjörn Andersson
2005-04-27
Call blitCursor() when changing scaler to give it the opportunity to switch
Torbjörn Andersson
2005-04-20
Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)
Max Horn
2005-04-20
Cleanup / comments
Max Horn
2005-04-19
Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...
Max Horn
2005-04-19
More whitespace.
Torbjörn Andersson
2005-04-19
Whitespace
Torbjörn Andersson
2005-04-18
Braces for clarity, even though it *is* well-defined which 'if' the 'else'
Torbjörn Andersson
2005-04-11
Enable 2x overlay in MM NES
Eugene Sandulenko
2005-03-31
Fix bug #1173422 "Slight mouse cursor regression"
Eugene Sandulenko
2005-03-20
Fix bug #1166279 "BS1 & BS2: Launching game problems".
Eugene Sandulenko
2005-03-17
If a game is scaled with the 2x or 3x scaler, use the same scaler on the
Torbjörn Andersson
2005-03-12
Add some paranoia checks
Max Horn
2005-03-10
Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"
Eugene Sandulenko
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-02-22
Implementation of GFX transactions. May cause some regressions in case I
Eugene Sandulenko
2005-02-20
Implement OSystem method disableCursorPalette(bool disable) as mentioned
Eugene Sandulenko
2005-02-19
compatibility for emsvc
Paweł Kołodziejski
2005-02-19
Make cursor code more bulletproof
Eugene Sandulenko
2005-02-17
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
Eugene Sandulenko
2005-01-06
Added a font manager (work in progress)
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-06
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ...
Max Horn
2004-12-03
don't assert if no mouse buffer hasn't been setup
Gregory Montoir
2004-12-03
Paranoia
Max Horn
2004-12-01
renamed a few things to match our coding guidelines
Gregory Montoir
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Next step in transaction implementation. Now it postpones all calls.
Eugene Sandulenko
2004-11-13
Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...
James Brown
2004-10-15
Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
Max Horn
2004-10-13
Don't let undraw_mouse() terminate with the surface still locked. Now I can
Torbjörn Andersson
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-04
Got rid of OSystem::move_screen
Max Horn
2004-07-16
Only show gfx mode change messages in the OSD if the change was initiated by ...
Max Horn
2004-05-05
Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
Eugene Sandulenko
2004-03-28
Remove explicit OSystem parameter from StackLock constructor; added OSystem::...
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-21
Moved Surface/Font code into new 'graphics' module
Max Horn
2004-03-15
Allow multi-line OSD messages; display virtual/real screen resolutions when c...
Max Horn
2004-03-15
Added OSystem::getDefaultGraphicsMode(); renamed OSystem::get_height() and ge...
Max Horn
2004-03-13
Added an OSD (On Screen Display) to the SDL backend
Max Horn
2004-03-01
Fix for bug #907280: Mouse glitches and crashes (Regression)
Max Horn
2004-03-01
got rid of _mouseOldState; some minor cleanup
Max Horn
2004-02-29
merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...
Max Horn