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path: root/backends/sdl/graphics.cpp
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2004-12-01renamed a few things to match our coding guidelinesGregory Montoir
simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method made saveScreenshot() returning false on fail svn-id: r15967
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Next step in transaction implementation. Now it postpones all calls.Eugene Sandulenko
NOTE: This breaks most ports, and they will not pass assertions. If you will fix it (by moving violating OSystem calls to go() method), I'll be grateful. If you don't bother to fix it, there is a workaround. Just comment out beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp. This will tunr it off and will use default transaction-less implementation. svn-id: r15870
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ↵James Brown
This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering. svn-id: r15799
2004-10-15Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handlingMax Horn
svn-id: r15563
2004-10-13Don't let undraw_mouse() terminate with the surface still locked. Now I canTorbjörn Andersson
finally quit Broken Sword II again, without ScummVM crashing. svn-id: r15536
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-04Got rid of OSystem::move_screenMax Horn
svn-id: r14882
2004-07-16Only show gfx mode change messages in the OSD if the change was initiated by ↵Max Horn
the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling) svn-id: r14223
2004-05-05Extend setMouseCursor with additional keycolor parameter. Lets saga use 255Eugene Sandulenko
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777
2004-03-28Remove explicit OSystem parameter from StackLock constructor; added ↵Max Horn
OSystem::displayMessageOnOSD (not yet used; default implementation provided) svn-id: r13413
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357
2004-03-15Allow multi-line OSD messages; display virtual/real screen resolutions when ↵Max Horn
chaning the scaler or the aspect ratio correction svn-id: r13309
2004-03-15Added OSystem::getDefaultGraphicsMode(); renamed OSystem::get_height() and ↵Max Horn
get_width() to getHeight and getWidth(); augmented some doxygen comments in common/system.h svn-id: r13284
2004-03-13Added an OSD (On Screen Display) to the SDL backendMax Horn
svn-id: r13248
2004-03-01Fix for bug #907280: Mouse glitches and crashes (Regression)Max Horn
svn-id: r13123
2004-03-01got rid of _mouseOldState; some minor cleanupMax Horn
svn-id: r13103
2004-02-29merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple ↵Max Horn
source files svn-id: r13092