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2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-12Updated WinCE backend to the new form of FilesystemNode::listDirMax Horn
svn-id: r22419
2006-05-04Turned the last remaining few GameDetector methods into static methodsMax Horn
svn-id: r22344
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-12Commiting Fingolfins patch to remove gamedetector usage.Lars Persson
svn-id: r21830
2006-04-05use _gameid instead of _game.features to detect games using ImuseDigital ↵Max Horn
(slightly less clean, but then it's still a hack, and this way we only need to pass around the gameid) svn-id: r21625
2006-04-02To detect specific games, you want to look at the gameid, not the targetname ↵Max Horn
(which can take on arbitrary values) svn-id: r21567
2006-04-02Backends now are also responsile for deiniting properly. In particular, ↵Max Horn
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559
2006-04-02With this change, backends are now responsible for instantiating their ↵Max Horn
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20535
2006-02-07Removed .cvsignore filesMax Horn
svn-id: r20424
2006-02-03fixes allow compile with emsvc4 againPaweł Kołodziejski
svn-id: r20355
2006-01-29Knakos patchNicolas Bacca
svn-id: r20309
2006-01-29Knakos patch & new iconsNicolas Bacca
svn-id: r20308
2006-01-29New iconNicolas Bacca
svn-id: r20307
2006-01-29Update with 0.8.1 commentsNicolas Bacca
svn-id: r20306
2006-01-29Knakos patch & Smartphone fixesNicolas Bacca
svn-id: r20305
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Argh! Binary files got modified too. Reverting them.Eugene Sandulenko
svn-id: r19144
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-16Toolbar must be visible to process an action.Nicolas Bacca
svn-id: r19122
2005-10-16Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵Nicolas Bacca
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height svn-id: r19121
2005-10-16Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵Nicolas Bacca
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) svn-id: r19120
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19119
2005-10-16Update to use common GUI::Actions classNicolas Bacca
svn-id: r19118
2005-10-16Newer Smartphones detection for Windows Mobile 5.0 - add some simulation ↵Nicolas Bacca
options when debugging on a Pocket PC platform svn-id: r19117
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19116
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-07-05* Updated WINCE files to compile with new code sharing with other small ↵Lars Persson
screen devices (such as Symbian) svn-id: r18499
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18449
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-10Gobliiins tweaksNicolas Bacca
svn-id: r17528
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-03-26Update for 0.7.1Nicolas Bacca
svn-id: r17250
2005-03-26Add Insane Cheat actionNicolas Bacca
svn-id: r17243
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-26Should fix key mapping issuesNicolas Bacca
svn-id: r17238
2005-03-16Fix head first crash. Virtual functions + one parameter added == fun :pNicolas Bacca
svn-id: r17167
2005-03-15fixed compilation for for overlay SDL latest changes, and formating code.Paweł Kołodziejski
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-01-28Update to latest branch fixesNicolas Bacca
svn-id: r16683
2005-01-28Add isalnum for HPC compilerNicolas Bacca
svn-id: r16678
2005-01-27fix compilationPaweł Kołodziejski
svn-id: r16651
2005-01-09Ensure these headers match the rest of ScummVMMax Horn
svn-id: r16505
2005-01-04Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKiNicolas Bacca
svn-id: r16429