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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-03-13
ANDROID: Remove leftover TODO
dhewg
2011-03-13
ANDROID: Add support for video feature flags
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Add missing updateScreen() calls
dhewg
2011-03-13
ANDROID: Prevent unnecessary reallocs
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Convinience make target for testing
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-12
ANDROID: Cleanup
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-12
ANDROID: Get rid of ugly casts
dhewg
2011-03-10
ALSA: Fix formatting.
Johannes Schickel
2011-03-10
ALSA: Work around a firmware bug in USB-MIDI cables.
Johannes Schickel
2011-03-10
ALSA: Strip trailing spaces in device name.
Johannes Schickel
2011-03-09
WINCE: Run astyle over WinCE source files.
Johannes Schickel
2011-03-09
WINCE: Cleanup WinCE event source a bit.
Johannes Schickel
2011-03-08
WINCE: Silence/fix some warnings.
Johannes Schickel
2011-03-08
WINCE: Run astyle over WinCE related event and graphics source files.
Johannes Schickel
2011-03-08
WINCE: Add -fno-inline-functions to compiler arguments.
Johannes Schickel
2011-03-08
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Max Horn
2011-03-07
ANDROID: Move misplaced assert
dhewg
2011-03-07
ANDROID: Move the overlay initialization
dhewg
2011-03-07
ANDROID: Save the game when the process is paused
dhewg
2011-03-07
ANDROID: Texture cleanup
dhewg
2011-03-06
OPENGL: Fix compilation for --disable-16bit
dhewg
2011-03-05
ANDROID: Fix warning
dhewg
2011-03-05
ANDROID: Fix 16bit cursors
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Rename function for less confusion
dhewg
2011-03-05
ANDROID: Clear screen on initSize()
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Reduce mem usage of fillBuffer()
dhewg
2011-03-05
ANDROID: Merge updateTexture()
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-04
ANDROID: Clear game texture on initSize()
dhewg
2011-03-04
ANDROID: Cleanup
dhewg
2011-03-04
ANDROID: Fix slightly off while loop
dhewg
2011-03-03
ANDROID: Don't wipe paletted textures on reinit
dhewg
2011-03-03
ANDROID: Implement surface resizes
dhewg
2011-03-03
ANDROID: Rename member vars according to our style
dhewg
2011-03-03
ANDROID: Remove an indirection when pausing
dhewg
2011-03-03
ANDROID: Formatting/whitespaces
dhewg
2011-03-02
ANDROID: Respect the pause level.
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: On pause, put all threads in a coma
dhewg
2011-03-02
ANDROID: Implement pause/resume
dhewg
2011-03-02
ANDROID: Check for a surface in updateScreen()
dhewg
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