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AgeCommit message (Expand)Author
2012-03-02KEYMAPPER: Add delays for *UP events coming from non-keysTarek Soliman
2012-03-02KEYMAPPER: Map non-key custom input eventsTarek Soliman
2012-03-02KEYMAPPER: Add non-key inputs to HardwareInputTarek Soliman
2012-02-29IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.Johannes Schickel
2012-02-28MAEMO: Define only special keys to KeymapperTarek Soliman
2012-02-28KEYMAPPER: HardwareInputSet now has defaultsTarek Soliman
2012-02-28KEYMAPPER: Move HardwareInputSet implementation out of header fileTarek Soliman
2012-02-27KEYMAPPER: Fix WebOS compileTarek Soliman
2012-02-27KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTIONTarek Soliman
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman
2012-02-26NDS: Fix build after common util.h split.D G Turner
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-26IPHONE: Let hi-color games directly draw onto the screen texture buffer.Johannes Schickel
2012-02-26IPHONE: Implement 16bpp color support.Johannes Schickel
2012-02-25IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.Johannes Schickel
2012-02-25IPHONE: Implement very basic GFX transaction support.Johannes Schickel
2012-02-25AUDIO: (Windows) fix issue with non-unique MIDI device namesathrxx
2012-02-24MAEMO: Move static table out of .h fileTarek Soliman
2012-02-24IPHONE: Move aspect ratio settings to VideoContext.Johannes Schickel
2012-02-24Merge pull request #197 from phoenixtail26/cleanedARCorrection.Johannes Schickel
2012-02-24IPHONE: Only update on screen mouse coordinates when it's needed.Johannes Schickel
2012-02-24IPHONE: Cleanup mouse cursor handling slightly.Johannes Schickel
2012-02-24IPHONE: Clean up mouse texture coordinate handling.Johannes Schickel
2012-02-24IPHONE: Move some global variables to iPhoneView.Johannes Schickel
2012-02-24IPHONE: Add a mouse texture buffer surface to VideoContext.Johannes Schickel
2012-02-23IPHONE: Fix mouse coordinates for hi res games.Johannes Schickel
2012-02-23IPHONE: Directly use the game screen's texture buffer.Johannes Schickel
2012-02-23IPHONE: Directly use the overlay's texture buffer instead of another intermed...Johannes Schickel
2012-02-23IPHONE: Move screen and overlay texture buffer to VideoContext.Johannes Schickel
2012-02-23IPHONE: Add a constructor to VideoContext.Johannes Schickel
2012-02-23IPHONE: Add aspect ratio correction to iPhoneGavin Hayler
2012-02-23IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.Johannes Schickel
2012-02-23IPHONE: Silence a few signed/unsigned integer comparison warnings.Johannes Schickel
2012-02-23IPHONE: Use VideoContext in OSystem_IPHONE.Johannes Schickel
2012-02-23IPHONE: Move overlay visibility status to VideoContext.Johannes Schickel
2012-02-23IPHONE: Move VideoContext definition to iphone_common.h.Johannes Schickel
2012-02-23IPHONE: Move mouse coordinate conversion code to iPhoneView.Johannes Schickel
2012-02-23IPHONE: Move graphics related OSystem code to a ObjC++ file.Johannes Schickel
2012-02-23IPHONE: Move projection setup code to its own method.Johannes Schickel
2012-02-23IPHONE: Remove some more dead code.Johannes Schickel
2012-02-23IPHONE: Move setFilterModeForTexture to iPhoneView.Johannes Schickel
2012-02-23IPHONE: Slight formatting fix.Johannes Schickel
2012-02-23IPHONE: Fix scale offset addition in the mouse coordinate code.Johannes Schickel
2012-02-23IPHONE: Create a struct for shared video context variables.Johannes Schickel
2012-02-22KEYMAPPER: Fix a signed/unsigned comparison warningTarek Soliman
2012-02-22KEYMAPPER: Change HardwareKey id to Common::StringTarek Soliman
2012-02-22IPHONE: Very minor cleanup.Johannes Schickel
2012-02-22IPHONE: Use #include instead of #import.Johannes Schickel
2012-02-22IPHONE: Silence some warnings.Johannes Schickel
2012-02-22IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).Johannes Schickel