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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-03-02
KEYMAPPER: Add delays for *UP events coming from non-keys
Tarek Soliman
2012-03-02
KEYMAPPER: Map non-key custom input events
Tarek Soliman
2012-03-02
KEYMAPPER: Add non-key inputs to HardwareInput
Tarek Soliman
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-28
MAEMO: Define only special keys to Keymapper
Tarek Soliman
2012-02-28
KEYMAPPER: HardwareInputSet now has defaults
Tarek Soliman
2012-02-28
KEYMAPPER: Move HardwareInputSet implementation out of header file
Tarek Soliman
2012-02-27
KEYMAPPER: Fix WebOS compile
Tarek Soliman
2012-02-27
KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION
Tarek Soliman
2012-02-27
KEYMAPPER: Rename HardwareKey to HardwareInput
Tarek Soliman
2012-02-26
NDS: Fix build after common util.h split.
D G Turner
2012-02-26
COMMON: Move Language and Platform functionality into separate files
Max Horn
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-25
IPHONE: Implement very basic GFX transaction support.
Johannes Schickel
2012-02-25
AUDIO: (Windows) fix issue with non-unique MIDI device names
athrxx
2012-02-24
MAEMO: Move static table out of .h file
Tarek Soliman
2012-02-24
IPHONE: Move aspect ratio settings to VideoContext.
Johannes Schickel
2012-02-24
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
Johannes Schickel
2012-02-24
IPHONE: Only update on screen mouse coordinates when it's needed.
Johannes Schickel
2012-02-24
IPHONE: Cleanup mouse cursor handling slightly.
Johannes Schickel
2012-02-24
IPHONE: Clean up mouse texture coordinate handling.
Johannes Schickel
2012-02-24
IPHONE: Move some global variables to iPhoneView.
Johannes Schickel
2012-02-24
IPHONE: Add a mouse texture buffer surface to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Fix mouse coordinates for hi res games.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Move screen and overlay texture buffer to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Add a constructor to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Add aspect ratio correction to iPhone
Gavin Hayler
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Silence a few signed/unsigned integer comparison warnings.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-23
IPHONE: Move overlay visibility status to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Move VideoContext definition to iphone_common.h.
Johannes Schickel
2012-02-23
IPHONE: Move mouse coordinate conversion code to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Move graphics related OSystem code to a ObjC++ file.
Johannes Schickel
2012-02-23
IPHONE: Move projection setup code to its own method.
Johannes Schickel
2012-02-23
IPHONE: Remove some more dead code.
Johannes Schickel
2012-02-23
IPHONE: Move setFilterModeForTexture to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Slight formatting fix.
Johannes Schickel
2012-02-23
IPHONE: Fix scale offset addition in the mouse coordinate code.
Johannes Schickel
2012-02-23
IPHONE: Create a struct for shared video context variables.
Johannes Schickel
2012-02-22
KEYMAPPER: Fix a signed/unsigned comparison warning
Tarek Soliman
2012-02-22
KEYMAPPER: Change HardwareKey id to Common::String
Tarek Soliman
2012-02-22
IPHONE: Very minor cleanup.
Johannes Schickel
2012-02-22
IPHONE: Use #include instead of #import.
Johannes Schickel
2012-02-22
IPHONE: Silence some warnings.
Johannes Schickel
2012-02-22
IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).
Johannes Schickel
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