index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
Age
Commit message (
Expand
)
Author
2012-02-20
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
Johannes Schickel
2012-02-20
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
Johannes Schickel
2012-02-20
IPHONE: Refactor event code a bit.
Johannes Schickel
2012-02-20
IPHONE: Even more slight formatting fixes.
Johannes Schickel
2012-02-20
KEYMAPPER: Change how keymaps are displayed in the remap dialog
Tarek Soliman
2012-02-20
IPHONE: Slight game screen texture related variable renaming.
Johannes Schickel
2012-02-20
IPHONE: Slight cleanup.
Johannes Schickel
2012-02-20
IPHONE: Remove some unused variables.
Johannes Schickel
2012-02-20
KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper
Tarek Soliman
2012-02-20
KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper
Tarek Soliman
2012-02-20
KEYMAPPER: Rewrite the EventMapper API
Tarek Soliman
2012-02-20
KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled
Tarek Soliman
2012-02-20
KEYMAPPER: EventMapper must now eat all events
Tarek Soliman
2012-02-20
IPHONE: More formatting fixes.
Johannes Schickel
2012-02-20
IPHONE: Add support for unfiltered upscaling.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor palette support.
Johannes Schickel
2012-02-20
IPHONE: Fix some mismatching malloc/delete calls.
Johannes Schickel
2012-02-20
IPHONE: Remove some dead code.
Johannes Schickel
2012-02-20
IPHONE: Rename screen related buffers a bit.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor visibility change again.
Johannes Schickel
2012-02-20
IPHONE: Fix cursor hotspots.
Johannes Schickel
2012-02-20
IPHONE: Always use the mouse texture.
Johannes Schickel
2012-02-19
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
Johannes Schickel
2012-02-19
IPHONE: Rename _palette to _gamePalette.
Johannes Schickel
2012-02-19
IPHONE: Use include instead of import for all of our headers.
Johannes Schickel
2012-02-19
IPHONE: Add include guards.
Johannes Schickel
2012-02-19
IPHONE: Formatting fixes.
Johannes Schickel
2012-02-19
IPHONE: Remove dead code.
Johannes Schickel
2012-02-19
NULL: Fix compiler errors when using the NullGraphicsManager
Thierry Crozat
2012-02-19
NULL: Fix compiler error when using NullMutexManager
Thierry Crozat
2012-02-19
IPHONE: Take advantage of Common::EVENT_INVALID.
Johannes Schickel
2012-02-19
IPHONE: Change F5 (menu) gesture to open up the GMM.
Johannes Schickel
2012-02-17
MAEMO: Fix building without keymapper enabled
Tarek Soliman
2012-02-15
MAEMO: Remove pointless copy ctor call
Tarek Soliman
2012-02-15
KEYMAPPER: Add more warning signs
Tarek Soliman
2012-02-15
MAEMO: Register Keymapper Keymap Action default bindings
Tarek Soliman
2012-02-15
KEYMAPPER: Allow ports to define default Keymap Action bindings
Tarek Soliman
2012-02-15
MAEMO: Drop the hardcoded keymap in favor of the keymapper
Tarek Soliman
2012-02-15
MAEMO: Rename hasHwKeyboard and add hasMenuKey
Tarek Soliman
2012-02-15
MAEMO: Use bitshifting in ModelType
Tarek Soliman
2012-02-15
MAEMO: Fix wrong assert
Tarek Soliman
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-15
JANITORIAL: Fix whitespace in pointer template arg
Tarek Soliman
2012-02-15
KEYMAPPER: Make some parameters const
Tarek Soliman
2012-02-15
OPENGL: More formatting fixes.
Johannes Schickel
2012-02-15
OPENGLSDL: Remove HACK in fullscreen toggle mode.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGL: Use tabs instead of spaces for indentation.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2012-02-15
OPENGL: Use C-style casts.
Johannes Schickel
[prev]
[next]