Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-08 | Merge pull request #777 from m-kiewitz/master | Eugene Sandulenko | |
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | |||
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat | |
2016-10-29 | CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread | Thierry Crozat | |
2016-10-23 | ANDROIDSDL: default storage-sdcard directory location getting direct from ↵ | lubomyr | |
libSDL wrapper | |||
2016-10-23 | ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to ↵ | lubomyr | |
call scummvm in-game menu. CONTROL key now can be uses with games | |||
2016-10-22 | SDL: Fix typos | Ori Avtalion | |
2016-10-22 | DC: Add Dreamcast specific clean target | Marcus Comstedt | |
2016-10-21 | IOS: Add support for filtering feature | Thierry Crozat | |
2016-10-20 | CLOUD: Don't error out when PNG support is not enabled | Bastien Bouclet | |
2016-10-18 | SDL: Fix typo in function name | Ori Avtalion | |
2016-10-18 | UPDATES: Give feedback on OS X when using the Check now button | Thierry Crozat | |
Checking updates from the menu was giving feedback when no update was found, but checking updates from the Check now button in the options was only giving feedback if a new version was found. Now it also tell us when ScummVM is up to date. | |||
2016-10-17 | ALL: Fix compilation with disabled cloud but enabled libcurl | Eugene Sandulenko | |
2016-10-16 | Merge pull request #847 from criezy/sdl-filtering | Thierry Crozat | |
Add graphics linear filtering feature | |||
2016-10-16 | PSP: Added release building script | Eugene Sandulenko | |
2016-10-13 | SURFACESDL: Improve toggling filtering on/off | Thierry Crozat | |
We don't need to recreate the window when turning filtering on or off. Only the texture needs to be recreated. | |||
2016-10-13 | SURFACESDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless. | |||
2016-10-13 | SURFACESDL: Add support for filtering feature when using SDL2 | Thierry Crozat | |
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering? | |||
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat | |
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode. | |||
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat | |
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-10-03 | SDL: Switch to full screen updates when the OSD is transparent | Bastien Bouclet | |
Previous releases also did full screen updates for transparent OSD messages. There should be no performance regression with that regard. Computing smaller update rects is non trivial, but should be looked into if performance is an issue for OSD icons. Fixes #9598 | |||
2016-09-28 | MAEMO: Update debian/changelog | Tarek Soliman | |
2016-09-28 | DC: Fix indentation | Marcus Comstedt | |
2016-09-27 | DC: Ignore case for VM filenames | Marcus Comstedt | |
2016-09-27 | DC: Implement atexit handling for plugins | Marcus Comstedt | |
2016-09-27 | DC: Update versions of dependencies in README | Marcus Comstedt | |
The new GCC and Newlib are required for correct atexit handling in plugins. The new Ronin is required to support the Newlib upgrade, and also for custom filename handling on VM saves. | |||
2016-09-26 | RELEASE: This is 1.10.0git | Eugene Sandulenko | |
2016-09-23 | Merge pull request #834 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: fixed switching to capital letter | |||
2016-09-21 | ANDROIDSDL: fixed switching to capital letter | lubomyr | |
2016-09-20 | SDL: mapKey changed as virtual function | lubomyr | |
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | SDL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | OPENGL: Remove multithread support from displayActivityIconOnOSD | Bastien Bouclet | |
It is no longer being called by another thread. | |||
2016-09-18 | CLOUD: Change the cloud icon to be updated by the main thread | Bastien Bouclet | |
The cloud manager registers itself as an event source as a mean to be polled periodically by the GUI or engine code. The periodical polling is used to update the OSD icon indicating background sync activity. Also move the cloud icon from ConnectionManager to CloudManager, allowing to decouple icon handling from network connections updates. | |||
2016-09-18 | ALL: Homogeneize use of 'saved game' in messages | Thierry Crozat | |
2016-09-18 | Merge pull request #830 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: set default gfx_mode to 2x | |||
2016-09-18 | ANDROIDSDL: set default gfx_mode to 2x | lubomyr | |
2016-09-18 | BACKEND: When removing a save files also remove entry from timestamps file | Thierry Crozat | |
2016-09-18 | BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManager | Thierry Crozat | |
This fixes a bug in the synchronisation of the save files to the cloud when the timestamps file contains entries for files that do no longer exist. In such a case the synchronisation would fail. | |||
2016-09-18 | SDL: Ignore outdated SDL resize event in OpenGL mode | Thierry Crozat | |
Those outdated resize events are sent from SDL_DestroyWindow when the window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or switching from fullscreen to windowed will therefore cause a resize event to be received with the former fullscreen resolution after we have already setup the window to use the new resolution. If we don't ignore this event we end up with a texture size and a window size that are not consistent and for example see only a part of the texture (if the old resolution is bigger than the new one. | |||
2016-09-17 | CLOUD: Fix compilation for integer constant too large for 'long' type | Thierry Crozat | |
Hopefully all ports we have support LL constants. Otherwise we will have to find a different way to fix this. | |||
2016-09-16 | ANDROIDSDL: default config key browser_lastpath changed to '/storage' | lubomyr | |
2016-09-13 | OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager | Thierry Crozat | |
This fixes a crash when calling displayActivityIconOnOSD with a NULL icon, which is used to remove the current activity icon. | |||
2016-09-13 | BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in ↵ | Bastien Bouclet | |
BaseBackend | |||
2016-09-13 | OSYSTEM: Remove the API allowing to draw to the OSD surface directly | Bastien Bouclet | |
2016-09-13 | SDL: Switch the OpenGL renderer to use small textures to draw the OSD | Bastien Bouclet | |