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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Make Context::reset explicitly reset state.
Johannes Schickel
2016-03-16
OPENGL: Slight simplifcation for opengl-func.h usage.
Johannes Schickel
2016-03-16
OPENGLSDL: Destroy GL context on exit with SDL2.
Johannes Schickel
2016-03-16
OPENGL: Handle destruction gracefully when no context is setup.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Reset context description on context destroy.
Johannes Schickel
2016-03-16
OPENGL: Reset full context structure.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Typo.
Johannes Schickel
2016-03-16
OPENGL: Simplify orthogonal projection setup.
Johannes Schickel
2016-03-16
OPENGLSDL: Slight cleanup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Rename GLCALL to GL_CALL.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Define GLCALL in opengl-sys.h.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2016-03-16
OPENGL: Refactor GL extension handling slightly.
Johannes Schickel
2016-03-15
MACOSX: Add comment about track ID search loop.
Johannes Schickel
2016-03-15
LINUX: Guard Linux audio CD code.
Johannes Schickel
2016-03-15
MACOSX: Guard audio cd code by define check.
Johannes Schickel
2016-03-15
MACOSX: Replace manual uint parsing by strtol.
Johannes Schickel
2016-03-14
WIN32: Cleanup header includes for AudioCD code.
Johannes Schickel
2016-03-14
WIN32: Supply required DDK headers for older MSVC.
Johannes Schickel
2016-03-13
WIN32: Fix compilation with MinGW-w64.
Johannes Schickel
2016-03-13
WIN32: Guard AudioCD code by WIN32 check.
Johannes Schickel
2016-03-13
WIN32: Silence warning in AudioCD code.
Johannes Schickel
2016-03-13
WIN32: Fix AudioCD compilation.
Johannes Schickel
2016-03-13
BACKENDS: Fill buffer at start of AudioCD playback.
Johannes Schickel
2016-03-13
POSIX: Cleanup AudioCD manager creation.
Johannes Schickel
2016-03-13
BACKENDS: Add ScummVM license header for AudioCD code.
Johannes Schickel
2016-03-13
SDL: Get rid of reference to SDL 1.3.
Johannes Schickel
2016-03-13
BACKENDS: Formatting fixes.
Johannes Schickel
2016-03-13
BACKENDS: Switch to CDROMREADRAW for Linux audio CD
Matthew Hoops
2016-03-13
BACKENDS: Switch to a common base class for threaded audio CD streams
Matthew Hoops
2016-03-13
BACKENDS: Only expose one set of functions for AudioCDManager
Matthew Hoops
2016-03-13
BACKENDS: Add support for opening a CD on Mac OS X by path or drive
Matthew Hoops
2016-03-13
BACKENDS: Add support for opening a CD on Windows by drive
Matthew Hoops
2016-03-13
BACKENDS: Add support for opening a CD on Linux by path or drive
Matthew Hoops
2016-03-13
BACKENDS: Allow for specifying a drive via the cdrom option
Matthew Hoops
2016-03-13
BACKENDS: Use a second thread to assist in buffering Win32 CD audio
Matthew Hoops
2016-03-13
BACKENDS: Add a Win32 audio CD player
Matthew Hoops
2016-03-13
BACKENDS: Use a threading for buffering Linux CD audio
Matthew Hoops
2016-03-13
BACKENDS: Detect the CD drive from the game's path on Linux
Matthew Hoops
2016-03-13
BACKENDS: Add a Linux CD-ROM audio player
Matthew Hoops
2016-03-13
BACKENDS: Add a custom Mac OS X CD audio manager
Matthew Hoops
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