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AgeCommit message (Expand)Author
2019-09-01TTS: Resolve segfault when exiting scummvmJaromir Wysoglad
2019-09-01TTS: Add part of linux TTSJaromir Wysoglad
2019-09-01TTS: Create a TTS skeletonJaromir Wysoglad
2019-08-26PSP: Implement AbstractFSNode::createDirectory()Cameron Cawley
2019-08-25CLOUD: Make Network::ErrorResponse messages more verboseAlexander Tkachev
2019-08-25CLOUD: Handle HTTP response headers case-insensitivelyAlexander Tkachev
2019-08-24SDL: Use a non-const string for SDL_iconv_stringJaromir Wysoglad
2019-08-24CLOUD: Fix Inverted Test Regression in Debug Message CodeD G Turner
2019-08-24WIN32: Delete obsolete comment in convertEncoding.Jaromir Wysoglad
2019-08-24WIN32: Handle endianity in convertEncodingJaromir Wysoglad
2019-08-24WIN32: Move getCodePageId to codepage.hJaromir Wysoglad
2019-08-24WIN32: Fix infinite loop when converting from utf32Jaromir Wysoglad
2019-08-24SDL: Remove check for SDL2 in convertEncoding()Jaromir Wysoglad
2019-08-24JANITORIAL: Remove debuging code.Jaromir Wysoglad
2019-08-24WIN32: Fix conversion of multibyte encodings.Jaromir Wysoglad
2019-08-24SDL: Fix convertEncoding for multibyte encodings.Jaromir Wysoglad
2019-08-24WIN32: Resolve endianity in convertEncoding()Jaromir Wysoglad
2019-08-24WIN32: Implement conversion to and from UTF-32Jaromir Wysoglad
2019-08-24WIN32: Check calloc return value in covertEncodingJaromir Wysoglad
2019-08-24WIN32: Add Win32 implementation of convertEncodingJaromir Wysoglad
2019-08-24WIN32: Add include guard to codepage.hJaromir Wysoglad
2019-08-24WIN32: Add a way to convert codepage name to cp IDJaromir Wysoglad
2019-08-24SDL: Add SDL implementation of convertEncodingJaromir Wysoglad
2019-08-20ANDROID: Use a better icon for the on screen controlCameron Cawley
2019-08-20ANDROID: Add a button to show the virtual keyboardCameron Cawley
2019-08-18SWITCH: Force fullscreen always onrsn8887
2019-08-18ANDROID: Don't deinitialize the EGL surface when pausing the applicationCameron Cawley
2019-08-18PSP2: Force fullscreen always onrsn8887
2019-08-18GUI: Check if fullscreen is available at runtimeCameron Cawley
2019-08-15BACKENDS: Fix GCC Warnings in Surface SDL GraphicsD G Turner
2019-08-15BACKENDS: Handle screen shaking in WindowedGraphicsManagerCameron Cawley
2019-08-13VITA: Use activeArea rectangle also on Vitarsn8887
2019-08-13BACKENDS: add Fit to window (4:3) stretch mode to SDL2 backendrsn8887
2019-08-12BACKENDS: Use the default save file manager on Switch and SamsungTVCameron Cawley
2019-08-12POSIX: Remove POSIX-specific checkPath functionCameron Cawley
2019-08-11COMMON: Implement FSNode::createDirectoryRecursive()Cameron Cawley
2019-08-11BACKENDS: Create the default save directory if it doesn't existCameron Cawley
2019-08-11SDL: Removed invalid override from getGraphicsScalerProc()Cameron Cawley
2019-08-11SDL: Move selecting the required ScalerProc into a separate functionCameron Cawley
2019-08-06BACKENDS: Improve AbstractFSNode::createDirectory() stubsCameron Cawley
2019-08-06BACKENDS: Rename and simplify AbstractFSNode::create()Cameron Cawley
2019-08-05SDL: Simplify implementation of createLogFile()Cameron Cawley
2019-08-04IOS7: Make sure openURL is executed on the main threadThierry Crozat
2019-08-04IOS7: Implement isConnectionLimitedThierry Crozat
2019-08-04IOS7: Implement getSystemLanguageThierry Crozat
2019-08-04IOS7: Move non-video related functions to a separate fileThierry Crozat
2019-08-04IOS7: Implement opening a URLThierry Crozat
2019-08-04IOS7: Implement copy to clipboard and paste from clipboardThierry Crozat
2019-08-04OPENGL: Support RGBA8888 swapped textures when using OpenGL ESCameron Cawley
2019-08-04CLOUD: Fix OneDriveTokenRefresherAlexander Tkachev