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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-03-03
ANDROID: Don't wipe paletted textures on reinit
dhewg
2011-03-03
ANDROID: Implement surface resizes
dhewg
2011-03-03
ANDROID: Rename member vars according to our style
dhewg
2011-03-03
ANDROID: Remove an indirection when pausing
dhewg
2011-03-03
ANDROID: Formatting/whitespaces
dhewg
2011-03-02
ANDROID: Respect the pause level.
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: On pause, put all threads in a coma
dhewg
2011-03-02
ANDROID: Implement pause/resume
dhewg
2011-03-02
ANDROID: Check for a surface in updateScreen()
dhewg
2011-03-02
ANDROID: Merge FIND_METHODs
dhewg
2011-03-02
ANDROID: Move swapBuffers to the native side
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-03-02
ANDROID: Untangle JNI interweaving
dhewg
2011-03-02
ANDROID: Don't use warning() in JNI functions
dhewg
2011-03-02
ANDROID: Don't use warning()/error() in a thread
dhewg
2011-03-01
OPENGL: Limit maximum cursor scale.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-27
ANDROID: Prevent AudioTrack unpause on startup
dhewg
2011-02-27
ANDROID: Remove dead code
dhewg
2011-02-27
ANDROID: Remove unnecessary code
dhewg
2011-02-27
ANDROID: Check audio buffer for silence
dhewg
2011-02-27
ANDROID: Pause the AudioTrack when possible
dhewg
2011-02-27
ANDROID: Rework audio system
dhewg
2011-02-27
ANDROID: Formatting
dhewg
2011-02-27
ANDROID: Remove another weird workaround
dhewg
2011-02-26
ANDROID: Allow softkeybd on all devices
dhewg
2011-02-26
BASEBACKEND: Remove resetGraphicsScale() hack
dhewg
2011-02-26
OPENGL: Fix 16bit cursors
dhewg
2011-02-25
OPENGL: Reset the scale on mode changes
dhewg
2011-02-25
OPENGL: Cleanup cursor refresh code a bit.
Johannes Schickel
2011-02-25
OPENGL: Implement support for non CLUT8 cursor.
Johannes Schickel
2011-02-25
OPENGLSDL: Add RGB555 to the supported format list.
Johannes Schickel
2011-02-25
OPENGL: Add support for RGB555 output format.
Johannes Schickel
2011-02-25
ANDROID: Remove weird workaround in clearScreen()
dhewg
2011-02-24
ANDROID: Check thread origin when debugging GL
dhewg
2011-02-24
ANDROID: Disable zoning for now
dhewg
2011-02-24
ANDROID: Deuglify overlay gfx
dhewg
2011-02-24
ANDROID: Let's not do that on the stack
dhewg
2011-02-24
ANDROID: We are not a text editor
dhewg
2011-02-24
ANDROID: Move rest of everything JNI
dhewg
2011-02-24
ANDROID: Wrap JNI code in a class
dhewg
2011-02-24
ANDROID: Move the global back reference to jni.cpp
dhewg
2011-02-24
ANDROID: Remove unused jmethod Object.wait()
dhewg
2011-02-24
ANDROID: Split code into multiple files
dhewg
2011-02-24
SDL: Prevent graphics manager hotswapping on startup. (This time for real)
Johannes Schickel
2011-02-24
SDL: Prevent unnecessary gfx manager hotswap
dhewg
2011-02-24
SYMBIAN: Changed sound path to audio.
anotherguest
2011-02-24
OPENGL: Set _gameTexture to 0 after deleting it.
Johannes Schickel
2011-02-24
OPENGL: Prefer single operation texture updates.
Johannes Schickel
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