Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-13 | BACKENDS: Switch to CDROMREADRAW for Linux audio CD | Matthew Hoops | |
CDROMREADAUDIO seems to crash the kernel when ejecting while playing. Let's try to avoid that. | |||
2016-03-13 | BACKENDS: Switch to a common base class for threaded audio CD streams | Matthew Hoops | |
2016-03-13 | BACKENDS: Only expose one set of functions for AudioCDManager | Matthew Hoops | |
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API. | |||
2016-03-13 | BACKENDS: Add support for opening a CD on Mac OS X by path or drive | Matthew Hoops | |
2016-03-13 | BACKENDS: Add support for opening a CD on Windows by drive | Matthew Hoops | |
2016-03-13 | BACKENDS: Add support for opening a CD on Linux by path or drive | Matthew Hoops | |
2016-03-13 | BACKENDS: Allow for specifying a drive via the cdrom option | Matthew Hoops | |
2016-03-13 | BACKENDS: Use a second thread to assist in buffering Win32 CD audio | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a Win32 audio CD player | Matthew Hoops | |
2016-03-13 | BACKENDS: Use a threading for buffering Linux CD audio | Matthew Hoops | |
2016-03-13 | BACKENDS: Detect the CD drive from the game's path on Linux | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a Linux CD-ROM audio player | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a custom Mac OS X CD audio manager | Matthew Hoops | |
Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me. | |||
2016-03-13 | BACKENDS: Use a virtual function for creating the SDL audio CD manager | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a closeCD() function to the AudioCDManager | Matthew Hoops | |
2016-03-13 | BACKENDS: Move to an openCD() without parameters as the public API | Matthew Hoops | |
2016-03-09 | SDL: Fix compilation with SDL2 and MSVC2015. | Johannes Schickel | |
2016-03-09 | GCW0: Remove hardcoded list of skipped engines. | Eugene Sandulenko | |
Now we rely on highres feature of the backends | |||
2016-03-05 | GCW0: Disabled more 640x480-only engines | Eugene Sandulenko | |
2016-03-01 | WIN32: Fix invalid array accesses when MIDI device listing fails. | Johannes Schickel | |
2016-02-28 | BACKENDS: Remove request to mail Fingolfin. | Johannes Schickel | |
2016-02-26 | MAEMO: Update debian/changelog | Tarek Soliman | |
2016-02-26 | GCW0: Packaging fixes | Eugene Sandulenko | |
2016-02-26 | GCW0: Update port building and provide port-specific README | Eugene Sandulenko | |
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | |||
2016-02-26 | DREAMCAST: Re-fix listing of savegames | Marcus Comstedt | |
The roles of the pattern and filename were reversed, so fixed that. | |||
2016-02-26 | IOS: Fixes savegame deletion on sandboxed iOS devices | Vincent Bénony | |
2016-02-25 | BACKENDS: Make DefaultSaveFileManager case insensitive. | Johannes Schickel | |
For this we introduce a file cache inside DefaultSaveFileManager similar to what we use inside FSDirectory. However, we only do small updates for newly created saves (via openForSaving) or for removed saves (via removeSavefile). Re-caching is done whenever the savepath changes. Tizen changes have not been tested. | |||
2016-02-25 | DREAMCAST: Fix listing of savefiles. | Johannes Schickel | |
We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching. | |||
2016-02-24 | GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵ | Eugene Sandulenko | |
holding | |||
2016-02-24 | GCW0: Made packager reenterable | Eugene Sandulenko | |
2016-02-24 | GCW0: Disabling more features on GCW0 | Eugene Sandulenko | |
2016-02-24 | GCW0: Add release build script | Eugene Sandulenko | |
2016-02-24 | GCW0: Include free soundfont into release package | Eugene Sandulenko | |
2016-02-23 | WIN32: Fix plugin provider build for 64bit target. | Johannes Schickel | |
2016-02-17 | SDL: Work around bug #7038 by limiting mode reset to Win32. | Johannes Schickel | |
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game". 40e019efd45a02261a7dbc69ceaa9188d8c7a269 introduced resetting the pixel depth when unloading modes for SDL output. This was required to make mode listing for OpenGL work on Win8+. This causes issues on non-Win32 platforms though. SDL might not give us a valid a pixel depth, causing the resetting to fail. A particular example is X11 on IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel depth is 32bit. Trying to set this up causes a crash though. Since there is no way to validate SDL's return value, we simply limit the reset to platforms where it is actually required, i.e. Win32. | |||
2016-02-17 | AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk. | Johannes Schickel | |
As pointed out by Raziel^. | |||
2016-02-17 | AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS. | Hubert Maier | |
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the Rexx script. We work around this by copying it to the cwd and using it from there. Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work on local builds". | |||
2016-02-15 | I18N: Fix language code for Swedish | Jakub Wilk | |
The language code for Swedish is "sv", not "se". | |||
2016-02-15 | I18N: Fix country code for Denmark | Jakub Wilk | |
The country code for Denmark is DK, not DA. | |||
2016-02-15 | Merge pull request #667 from a-detiste/master | Eugene Sandulenko | |
JANITORIAL: Typos detected with lintian & grep | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-02-14 | GCW0: Fix virtual keyboard | Eugene Sandulenko | |
2016-02-12 | WIN32: Fix compilation with MinGW-w64 based Win32 compiler. | Johannes Schickel | |
2016-02-09 | MAEMO: Add configure and make extra args env vars | Tarek Soliman | |
This allows running "make -j4" and similar as part of dpkg-buildpackage without editing the makefile. | |||
2016-02-06 | AMIGAOS: Fix 'amigaosdist' target for out-of-tree builds. | Johannes Schickel | |
2016-02-05 | RELEASE: This is 1.9.0git | Eugene Sandulenko | |
2016-02-05 | MAEMO: Fix default bindings | Tarek Soliman | |
This code depended on the off by one bug fixed in 9b8b737 | |||
2016-02-02 | POSIX: Use XDG specification for default save path. | Johannes Schickel | |
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Move assureDirectoryExists to posix-fs{.h,.cpp}. | Johannes Schickel | |
2016-02-02 | POSIX: Move default config file location to ↵ | Johannes Schickel | |
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". |