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2005-03-26Add Insane Cheat actionNicolas Bacca
svn-id: r17243
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-26Should fix key mapping issuesNicolas Bacca
svn-id: r17238
2005-03-20Fix bug #1166279 "BS1 & BS2: Launching game problems".Eugene Sandulenko
svn-id: r17187
2005-03-17If a game is scaled with the 2x or 3x scaler, use the same scaler on theTorbjörn Andersson
cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173
2005-03-16Weird ... but fixes the second (and hopefully last) crashNicolas Bacca
svn-id: r17168
2005-03-16Fix head first crash. Virtual functions + one parameter added == fun :pNicolas Bacca
svn-id: r17167
2005-03-15fixed compilation for for overlay SDL latest changes, and formating code.Paweł Kołodziejski
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152
2005-03-14Fix method names to comply to our coding standardsMax Horn
svn-id: r17134
2005-03-12Add some paranoia checksMax Horn
svn-id: r17101
2005-03-11Better and faster macrosChris Apers
svn-id: r17072
2005-03-10Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"Eugene Sandulenko
svn-id: r17066
2005-03-10Initialize some overlay-related variables, just to be safe.Torbjörn Andersson
svn-id: r17065
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-02-25opsPaweł Kołodziejski
svn-id: r16918
2005-02-25fixed compilationPaweł Kołodziejski
svn-id: r16916
2005-02-22Implementation of GFX transactions. May cause some regressions in case IEugene Sandulenko
missed some unusual mode switching. This implementation let us avoid two nasty hacks in scumm.cpp. *Now* we could return to OSystem layers. patch. svn-id: r16855
2005-02-20Fixed warning, hopefully without breaking anything. (GCC doesn't likeTorbjörn Andersson
casting from "const char *" to "char *".) svn-id: r16826
2005-02-20Implement OSystem method disableCursorPalette(bool disable) as mentionedEugene Sandulenko
in patch #1013937 (OSystem layer with bigger resolution). svn-id: r16820
2005-02-19compatibility for emsvcPaweł Kołodziejski
svn-id: r16815
2005-02-19compatibility fixes for wincePaweł Kołodziejski
svn-id: r16814
2005-02-19Make cursor code more bulletproofEugene Sandulenko
svn-id: r16809
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
svn-id: r16800
2005-02-09spellingJoost Peters
svn-id: r16762
2005-02-07Added getNodeForPath() so I can compile ScummVM with MinGW again. Since ITorbjörn Andersson
don't know where it's used, I'm not sure if it works correctly. svn-id: r16752
2005-02-06Remove the OSX-restriction on FilesystemNode::getNodeForPath() for now (I ↵Max Horn
don't like it, but until a proper solution is in place, it seems to be the best thing to do) svn-id: r16743
2005-01-28Update to latest branch fixesNicolas Bacca
svn-id: r16683
2005-01-28Add isalnum for HPC compilerNicolas Bacca
svn-id: r16678
2005-01-27fix compilationPaweł Kołodziejski
svn-id: r16651
2005-01-11Partial fix for bug #1100125Max Horn
svn-id: r16544
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-09Ensure these headers match the rest of ScummVMMax Horn
svn-id: r16505
2005-01-07Access timer.Marcus Comstedt
svn-id: r16481
2005-01-06Added a font manager (work in progress)Max Horn
svn-id: r16460
2005-01-04Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKiNicolas Bacca
svn-id: r16429
2005-01-04Fix yet another copy&paste mistake from 0.6.1bNicolas Bacca
svn-id: r16428
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30silly me, shouldn't test a variable which wasn't even set <sigh>Max Horn
svn-id: r16385
2004-12-30Swallow ctrl-alt keyup events, tooMax Horn
svn-id: r16384
2004-12-30set key modifiers for keyup events, too; use SDL_GetModState to determine ↵Max Horn
mod flags, so that the modifier flags get set if e.g. the shift key is pressed alone svn-id: r16381
2004-12-27Reduce potential loss of precision if SysTicksPerSecond does not divide 1000Max Horn
svn-id: r16342
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-12-23Add Zone key support for Smartphones. Last commit for todayNicolas Bacca
svn-id: r16266
2004-12-21Update CE specific FAQNicolas Bacca
svn-id: r16248
2004-12-21Cleanup mouseclick emulation (and make the new about dialog happy)Nicolas Bacca
svn-id: r16222
2004-12-20Fix assertNicolas Bacca
svn-id: r16216
2004-12-20Re-add Smartphone support (sorry for the year lag :p)Nicolas Bacca
svn-id: r16215
2004-12-20OoopsChris Apers
svn-id: r16189