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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-02-18
PS3: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
PS2: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
POSIX: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
OPENPANDORA: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
NULL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
N64: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MAEMO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
LINUXMOTO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
KEYMAPPER: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
IPHOME: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
GPH: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
DS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
DINGUX: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
DC: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
BACKENDS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
ANDROID: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
AMIGAOS4: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-17
SDL: Revert add warning if "waveout" driver is being used for audio.
Kirben
2014-02-16
SDL: Move debugging code to output SDL video driver name to initBackend.
D G Turner
2014-02-15
Merge pull request #432 from klusark/race
Alyssa Milburn
2014-02-14
SDL: Add warning if "waveout" driver is being used for audio.
D G Turner
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Always support RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
Johannes Schickel
2014-02-12
OPENGL: Use frac_t for cursor scaling.
Johannes Schickel
2014-02-12
OPENGL: Simplify shake offset application.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2014-02-12
OPENGL: Use signed types for mouse coordinates.
Johannes Schickel
2014-02-12
OPENGL: Properly use signed types for cursor hotspot.
Johannes Schickel
2014-02-12
SDL: Add debugging code to output SDL video driver name being used.
D G Turner
2014-02-12
SDL: Add debugging code to output SDL audio driver name being used.
D G Turner
2014-02-11
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
Johannes Schickel
2014-02-11
OPENGL: Properly setup full game palette on video mode change if required.
Johannes Schickel
2014-02-11
OPENGL: Refactor texture instantiation.
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
TIZEN: Notify OpenGL manager about context destruction.
Johannes Schickel
2014-02-11
OPENGLSDL: Notify OpenGL manager about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Add notification function about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Release old texture name before creating a new one.
Johannes Schickel
2014-01-27
ANDROID: Fix a race condition
Joel Teichroeb
2014-01-26
WII: Add missing dvd interface header for Gamecube build.
D G Turner
2014-01-25
WII: Another fix for Gamecube build. Corrected Disc Interface object.
D G Turner
2014-01-25
WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface.
D G Turner
2014-01-24
Merge remote-tracking branch 'local/master'
Max Lingua
2014-01-24
MAEMO: Get rid of superfluous cast.
Johannes Schickel
2014-01-24
WINCE: Attempt to fix WinCE compilation.
Johannes Schickel
2014-01-23
PS2: Added README.PS2
Max Lingua
2014-01-23
PS2: Added compact Makefile.ps2.dev for debug
Max Lingua
2014-01-23
PS2: Made it quieter unless -DLOGORRHEIC is set
Max Lingua
2014-01-23
PS2: Init Ps2Input after USB drivers are loaded
Max Lingua
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