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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-06-15
PSP: fixed SCI freeze issue by using recursive mutexes
Yotam Barnoy
2010-06-15
PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ...
Yotam Barnoy
2010-06-14
GP2XWiz: Add shellscripts to support building a non-stripped bundle for use w...
John Willis
2010-06-11
Add support for setFocusRectangle - enabled on 'small' Android screens.
Angus Lees
2010-06-10
PSP: swapped order of checks in renderAll. It's a little cheaper this way.
Yotam Barnoy
2010-06-10
PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost c...
Yotam Barnoy
2010-06-09
Fix dirty tracking in paletted textures.
Angus Lees
2010-06-09
Improve build instructions to include themeengine patch and
Angus Lees
2010-06-09
PSP: fixed missing frame issue with kyrandia and possibly other games by call...
Yotam Barnoy
2010-06-08
Whitespace fixup in last submit. I'll get the hang of this eventually :/
Angus Lees
2010-06-08
Provide a replacement for bionic's __assert().
Angus Lees
2010-06-08
Remove obsolete ANDROID_VERSION_GE macro
Angus Lees
2010-06-08
Add a few files mistakenly left out of initial Android patch :(
Angus Lees
2010-06-07
PSP: found bug in fast getMillis() implementation. Fixed it by adding a fixed...
Yotam Barnoy
2010-06-06
PSP: faster way of getting file size
Yotam Barnoy
2010-06-06
whitespace corrections
Max Horn
2010-06-06
Add Android backend from patch #2603856
Max Horn
2010-06-05
GP2X Wiz: Add missing "#include "graphics/scaler/aspect.h"".
John Willis
2010-06-05
GP2X Wiz: Update handy shell scripts.
John Willis
2010-06-03
We'll now default to non-touchpad mode on the iPad
Oystein Eftevaag
2010-06-02
OSYSTEM: Get rid of kFeatureAutoComputeDirtyRects
Max Horn
2010-06-01
Fix bug #2999153: "IPHONE: No grabPalette() implementation"
Max Horn
2010-06-01
Inline palettes in SDL backend into class OSystem_SDL
Max Horn
2010-06-01
This hopefully fixes the compilation of the GP2x backend.
Johannes Schickel
2010-06-01
Remove dead code from PS2 and GP2x backends
Max Horn
2010-05-31
Revert the rest of 49362, which wasn't meant for trunk
Jordi Vilalta Prat
2010-05-31
Fix trunk compilation (don't try to compile non-existing files)
Jordi Vilalta Prat
2010-05-31
modifications to get the ps2 to use the ps2loader
Tony Puccinelli
2010-05-31
DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txt
Max Horn
2010-05-30
PSP: added preliminary support for using ME hardware to play MP3 files. If th...
Yotam Barnoy
2010-05-29
DS: Various fixes to allow the DS port to compile on DevkitARM r30 and libnds...
Neil Millstone
2010-05-29
Removed some unused variables, found by cppcheck.
Torbjörn Andersson
2010-05-27
PSP: fixed a screen shake bug
Yotam Barnoy
2010-05-27
PSP: fixed issue with handling of EOS. Caused crashes.
Yotam Barnoy
2010-05-26
PSP: implemented basic file cache. Turns out the PSP reads 1 byte as fast as ...
Yotam Barnoy
2010-05-24
PSP: to fix the audio, I cleaned up the audio thread and changed the thread p...
Yotam Barnoy
2010-05-24
PSP: switched to using slightly faster delay and getMillis
Yotam Barnoy
2010-05-24
PSP: turn off psp audio thread again. Must have tested it wrong.
Yotam Barnoy
2010-05-24
PSP: switched to the way SDL does things in the audio thread to get rid of cl...
Yotam Barnoy
2010-05-24
PSP: moved timer thread to backends/timer/psp
Yotam Barnoy
2010-05-23
PSP: commented out new PSP audio. Still has some clicking issues
Yotam Barnoy
2010-05-23
PSP: changed thread stack sizes to prevent crashes in COMI
Yotam Barnoy
2010-05-23
PSP: forgot to add a file
Yotam Barnoy
2010-05-23
PSP: replaced SDL's timer with much simpler and more efficient PspTimer class
Yotam Barnoy
2010-05-23
PSP: switched from SDL's audio to my own thread. Removed needless blocking wh...
Yotam Barnoy
2010-05-21
sync with parent sdl backend
Paweł Kołodziejski
2010-05-21
SDL: Split quit() method into deinit() so error codes could be returned.
Eugene Sandulenko
2010-05-21
Fix spelling
Eugene Sandulenko
2010-05-20
PSP: Had to switch to different way of using callbacks as last one wasn't wor...
Yotam Barnoy
2010-05-17
PSP: added option for render by callback and fixed up and cleaned up debug me...
Yotam Barnoy
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