Age | Commit message (Expand) | Author |
2012-02-26 | NDS: Fix build after common util.h split. | D G Turner |
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn |
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel |
2012-02-26 | IPHONE: Implement 16bpp color support. | Johannes Schickel |
2012-02-25 | IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. | Johannes Schickel |
2012-02-25 | IPHONE: Implement very basic GFX transaction support. | Johannes Schickel |
2012-02-25 | AUDIO: (Windows) fix issue with non-unique MIDI device names | athrxx |
2012-02-24 | MAEMO: Move static table out of .h file | Tarek Soliman |
2012-02-24 | IPHONE: Move aspect ratio settings to VideoContext. | Johannes Schickel |
2012-02-24 | Merge pull request #197 from phoenixtail26/cleanedARCorrection. | Johannes Schickel |
2012-02-24 | IPHONE: Only update on screen mouse coordinates when it's needed. | Johannes Schickel |
2012-02-24 | IPHONE: Cleanup mouse cursor handling slightly. | Johannes Schickel |
2012-02-24 | IPHONE: Clean up mouse texture coordinate handling. | Johannes Schickel |
2012-02-24 | IPHONE: Move some global variables to iPhoneView. | Johannes Schickel |
2012-02-24 | IPHONE: Add a mouse texture buffer surface to VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Fix mouse coordinates for hi res games. | Johannes Schickel |
2012-02-23 | IPHONE: Directly use the game screen's texture buffer. | Johannes Schickel |
2012-02-23 | IPHONE: Directly use the overlay's texture buffer instead of another intermed... | Johannes Schickel |
2012-02-23 | IPHONE: Move screen and overlay texture buffer to VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Add a constructor to VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Add aspect ratio correction to iPhone | Gavin Hayler |
2012-02-23 | IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Silence a few signed/unsigned integer comparison warnings. | Johannes Schickel |
2012-02-23 | IPHONE: Use VideoContext in OSystem_IPHONE. | Johannes Schickel |
2012-02-23 | IPHONE: Move overlay visibility status to VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Move VideoContext definition to iphone_common.h. | Johannes Schickel |
2012-02-23 | IPHONE: Move mouse coordinate conversion code to iPhoneView. | Johannes Schickel |
2012-02-23 | IPHONE: Move graphics related OSystem code to a ObjC++ file. | Johannes Schickel |
2012-02-23 | IPHONE: Move projection setup code to its own method. | Johannes Schickel |
2012-02-23 | IPHONE: Remove some more dead code. | Johannes Schickel |
2012-02-23 | IPHONE: Move setFilterModeForTexture to iPhoneView. | Johannes Schickel |
2012-02-23 | IPHONE: Slight formatting fix. | Johannes Schickel |
2012-02-23 | IPHONE: Fix scale offset addition in the mouse coordinate code. | Johannes Schickel |
2012-02-23 | IPHONE: Create a struct for shared video context variables. | Johannes Schickel |
2012-02-22 | KEYMAPPER: Fix a signed/unsigned comparison warning | Tarek Soliman |
2012-02-22 | KEYMAPPER: Change HardwareKey id to Common::String | Tarek Soliman |
2012-02-22 | IPHONE: Very minor cleanup. | Johannes Schickel |
2012-02-22 | IPHONE: Use #include instead of #import. | Johannes Schickel |
2012-02-22 | IPHONE: Silence some warnings. | Johannes Schickel |
2012-02-22 | IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm). | Johannes Schickel |
2012-02-22 | IPHONE: Implement setShakeOffset. | Johannes Schickel |
2012-02-21 | KEYMAPPER: Clean up more dead code | Tarek Soliman |
2012-02-21 | IPHONE: Rewrite video screen rotation. | Johannes Schickel |
2012-02-21 | IPHONE: Move _overlayPortraitRatio from global scope to local scope. | Johannes Schickel |
2012-02-21 | IPHONE: Add _overlayRect, which describes the overlay screen rect. | Johannes Schickel |
2012-02-21 | KEYMAPPER: Remove automapping dead code | Tarek Soliman |
2012-02-20 | OPENGL: Don't force alpha to 1 | Willem Jan Palenstijn |
2012-02-20 | IPHONE: Default to portrait mode in case the orientation could not be determi... | Johannes Schickel |
2012-02-20 | IPHONE: Move OpenGL ES context generation to its own method. | Johannes Schickel |
2012-02-20 | IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. | Johannes Schickel |