Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-29 | cleanup / added Engine::getGameDataPath() | Max Horn | |
svn-id: r11420 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11218 | |||
2003-10-12 | Fix WinCE build | Nicolas Bacca | |
svn-id: r10741 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-10 | rearranged code a bit | Max Horn | |
svn-id: r10715 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-09-28 | removed duplicate g_timer object (one was global, one was static to ↵ | Max Horn | |
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471 | |||
2003-09-27 | Timer services are now available through g_timer, so | Jamieson Christian | |
you don't have to go through the Engine to get to them. svn-id: r10450 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 |