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path: root/base/engine.cpp
AgeCommit message (Collapse)Author
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
svn-id: r13184
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵Max Horn
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2003-11-29cleanup / added Engine::getGameDataPath()Max Horn
svn-id: r11420
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-10-12Fix WinCE buildNicolas Bacca
svn-id: r10741
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-10rearranged code a bitMax Horn
svn-id: r10715
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-09-28removed duplicate g_timer object (one was global, one was static to ↵Max Horn
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471
2003-09-27Timer services are now available through g_timer, soJamieson Christian
you don't have to go through the Engine to get to them. svn-id: r10450
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287