Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-04 | Surface is a struct, not a class | Filippos Karapetis | |
svn-id: r30788 | |||
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn | |
svn-id: r30786 | |||
2008-01-10 | Revert accidental commits in rev 30372 | Max Horn | |
svn-id: r30374 | |||
2008-01-10 | Removed obsolete FIXME | Max Horn | |
svn-id: r30372 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-15 | Added some doxygen comments to (Plain)GameDescriptor, and added a ↵ | Max Horn | |
findPlainGameDescriptor convenience function svn-id: r27422 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-01-28 | Always set gameid & description in a GameDescriptor (somewhat more future ↵ | Max Horn | |
proof fix for the recent regression caused by the changes to gameid() / description() ) svn-id: r25242 | |||
2007-01-28 | Reintroduced non-static gameid() and description(), by popular(?) demand. | Marcus Comstedt | |
svn-id: r25239 | |||
2007-01-27 | Made gameid() and description() const. | Marcus Comstedt | |
svn-id: r25234 | |||
2007-01-21 | Fix crash in GameDescriptor::updateDesc | Max Horn | |
svn-id: r25153 | |||
2007-01-21 | Make use of HashMap::getVal/setVal, and some cleanup | Max Horn | |
svn-id: r25138 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-04 | Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵ | Max Horn | |
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346 | |||
2006-04-16 | Fixed broken svn:keywords values | Max Horn | |
svn-id: r21939 | |||
2006-04-16 | test commit | Max Horn | |
svn-id: r21938 | |||
2006-04-15 | Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h ↵ | Max Horn | |
header file svn-id: r21917 |