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2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-25Make ESC key work in the launcherMax Horn
svn-id: r16323
2004-12-25Make loading the config file explicitMax Horn
svn-id: r16317
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-12-14Switched HEAD to 0.8.0-CVS (did I miss any spots?Max Horn
svn-id: r16048
2004-12-14Evil workaround for bug #1083058Max Horn
svn-id: r16045
2004-12-05Turn off 'launcher looping' for nowMax Horn
svn-id: r15989
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ↵Max Horn
though :-) svn-id: r15864
2004-11-20whitespacesMax Horn
svn-id: r15845
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
svn-id: r15816
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ↵James Brown
This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering. svn-id: r15799
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
svn-id: r15787
2004-11-09Free more memory on PalmOSChris Apers
svn-id: r15741
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541
2004-10-10Reenable persistant launcher, in order to encourage some debugging ;)James Brown
svn-id: r15510
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
svn-id: r14829
2004-08-26Run the DC launcher from inside the regular main() function.Marcus Comstedt
svn-id: r14787
2004-08-05Enhanced extrapath supportMax Horn
svn-id: r14470
2004-07-18Move g_timer destruction to proper placeMax Horn
svn-id: r14262
2004-06-20now it should be in cvsPaweł Kołodziejski
svn-id: r13982
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-17Bump versionJames Brown
svn-id: r13327
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
svn-id: r13319
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
svn-id: r13168
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
the launcher. svn-id: r13043
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-10Patch #893813 (Fix to compile when no USE_* flag is specified)Max Horn
svn-id: r12814
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-02-07Add -c/--config option to specific alternate configuration file. Sorry Max, ↵James Brown
but it's damn useful for coverdiscs :) svn-id: r12758
2004-01-26Support for new CE backend launcherNicolas Bacca
svn-id: r12601
2004-01-17CE backend specific tweaksNicolas Bacca
svn-id: r12461
2004-01-15Fiddling.James Brown
svn-id: r12411
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-21disable custom new/delete/free by default (only keep it around in case it ↵Max Horn
comes in handy again in the future) svn-id: r11839
2003-12-08Version bump, small NEWS tweakageJames Brown
svn-id: r11530
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-11-07err, *strnlen(,,3)* used to check for empty strings? I think not :-)Max Horn
svn-id: r11190
2003-11-07adjust for recent string c_str changes so title is always shown again. Fixes ↵Jonathan Gray
bug #837868 probably not the best way of doing it but it'll do svn-id: r11188
2003-11-07Removed some unnecessary whitespaceTorbjörn Andersson
svn-id: r11187
2003-11-05bumped version to 0.5.5 (since so many changes to the launcher/options ↵Max Horn
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153
2003-11-02fixed warningsPaweł Kołodziejski
svn-id: r11046
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01small fix: if one specifies fullscreen=true in the 'scummvm' config section ↵Max Horn
but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead svn-id: r11029
2003-10-17cleanupMax Horn
svn-id: r10874