Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-29 | added 'igor' engine for the game 'Igor: Objective Uikokahonia' | Gregory Montoir | |
svn-id: r29318 | |||
2007-09-24 | Patch #1800767: "Sort the list of engines" | Eugene Sandulenko | |
svn-id: r29089 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-17 | added engine stubs code for Drascula game | Paweł Kołodziejski | |
svn-id: r28130 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-27 | Reverted r26922. | Johannes Schickel | |
svn-id: r26967 | |||
2007-05-22 | Simpilified Singleton implementation and usage. | Johannes Schickel | |
svn-id: r26922 | |||
2007-04-27 | Added the cruise engine to the list of plugins in plugins.cpp | Filippos Karapetis | |
svn-id: r26607 | |||
2007-01-21 | Added game.cpp file with some funcs/methods declared in game.h | Max Horn | |
svn-id: r25137 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-14 | Initial import of Parallaction engine | Eugene Sandulenko | |
svn-id: r25083 | |||
2006-12-28 | Fix previous commit by anotherguest | Max Horn | |
svn-id: r24942 | |||
2006-12-28 | Updated makefiles to support touche and agos naming properly | Lars Persson | |
svn-id: r24941 | |||
2006-11-03 | added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' | Gregory Montoir | |
svn-id: r24592 | |||
2006-10-07 | Removed some left-over (I think!) code from unloadPluginsExcept() that was | Torbjörn Andersson | |
causing ScummVM to crash for me. svn-id: r24155 | |||
2006-10-07 | Instantiate and hook up the plugin providers in the main() function of the ↵ | Max Horn | |
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153 | |||
2006-10-07 | Started to refactor the plugin code (moving backend specific stuff into ↵ | Max Horn | |
backends/plugins/) svn-id: r24148 | |||
2006-09-29 | First pahse of renaming simon engine to agos. Internal renames. Compilation | Eugene Sandulenko | |
is broken svn-id: r24008 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-20 | Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant ↵ | Max Horn | |
compilers like GCC 4.x to compile the plugin code again svn-id: r23945 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-05-24 | Fix compile | Travis Howell | |
svn-id: r22592 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 | |||
2006-05-04 | The loadPlugins() function works a bit better if it doesn't fail when listDir() | Torbjörn Andersson | |
succeeds. ;-) svn-id: r22325 | |||
2006-05-03 | Fix DYNAMIC_MODULES (update the listDir call used in ↵ | Max Horn | |
PluginManager::loadPlugins when using dynamic modules/plugins) svn-id: r22316 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform ↵ | Max Horn | |
description strings svn-id: r21166 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-02-22 | Added CINE plugin to PluginManager::loadPlugins() section | Gregory Montoir | |
svn-id: r20814 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-11 | Add patch #1374870 - New Lure of the Temptress module | Travis Howell | |
svn-id: r20536 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20509 | |||
2006-01-21 | Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵ | Max Horn | |
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-11-21 | Fix compile error in plugin mode | Max Horn | |
svn-id: r19682 | |||
2005-11-19 | Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't ↵ | Max Horn | |
break the PalmOS code this way, please verify) svn-id: r19670 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-08 | PalmOS stuffs | Chris Apers | |
svn-id: r18977 | |||
2005-09-04 | Prepare PalmOS ARM version : no global initializers with ARM loader o_O | Chris Apers | |
svn-id: r18773 | |||
2005-08-28 | Fix compile error. | Travis Howell | |
svn-id: r18715 | |||
2005-08-19 | Detect when plugins directory is missing | Max Horn | |
svn-id: r18703 | |||
2005-08-14 | Fixed new plugin search code to work with Dreamcast: | Marcus Comstedt | |
* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in uppercase (as filenames in ISO9660 are required to be uppercase). * There is an assert somewhere which prevents the use of "" as a directory. Use "/" instead... svn-id: r18683 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-05 | added code for loading dynamic plugins(DLLs) for windows | Paweł Kołodziejski | |
svn-id: r18356 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 | |||
2005-03-28 | Typo | Travis Howell | |
svn-id: r17269 |