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path: root/base/plugins.cpp
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2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230
2008-06-14Revert last commit.Travis Howell
svn-id: r32700
2008-06-14Disable drawObject type 0x41, which is currently causing frequent crashes.Travis Howell
svn-id: r32699
2008-06-13Renamed MIDI plugins to Music pluginsJordi Vilalta Prat
svn-id: r32693
2008-05-26Should fix compiling erros.Johannes Schickel
svn-id: r32289
2008-05-26Replaced a loop in PluginManger::loadPlugins with Common::for_each as a ↵Johannes Schickel
typical usage example. svn-id: r32286
2008-05-26Fixed some code formatting thanks to LordHotoJordi Vilalta Prat
svn-id: r32275
2008-05-14Added plugin priority so there's just one plugin that provides a module ↵Jordi Vilalta Prat
functionality. svn-id: r32121
2008-05-14- Added more information (ID and capabilities) to the MIDI driversJordi Vilalta Prat
- Added the MidiPlugin interface to the remaining MIDI drivers - Added an initial MidiManager to handle the MIDI plugins (just static plugins by now) svn-id: r32117
2008-05-13Taken care of FilePluginProvider's FIXMEsJordi Vilalta Prat
svn-id: r32085
2008-05-13- Added operator-> to Plugin subclasses so they don't have to reimplement ↵Jordi Vilalta Prat
the PluginObject subclass interfaces (thanks to Fingolfin for suggesting it) - Added the PluginSubclass template to help creating Plugin subclasses svn-id: r32082
2008-05-12Keep separated arrays for each type of pluginJordi Vilalta Prat
svn-id: r32046
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
- base/plugins.* reorganization svn-id: r32045
2008-05-09Added the option to specify the custom path for loading pluginsJordi Vilalta Prat
svn-id: r31960
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-02Added support to load plugins from different directories and the ability to ↵Jordi Vilalta Prat
specify the default directory from configure. svn-id: r31816
2008-04-20Added the m4 and made pluginsFilippos Karapetis
svn-id: r31602
2008-02-08Remove undesired spaces and an old TODOJordi Vilalta Prat
svn-id: r30827
2008-02-08Implemented plugin versioningJordi Vilalta Prat
svn-id: r30826
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-05revert accidental commitEugene Sandulenko
svn-id: r30801
2008-02-05Fix compilationEugene Sandulenko
svn-id: r30800
2008-02-04Change MetaEngine references to PluginObject where possible to make its ↵Jordi Vilalta Prat
semantics more generic. svn-id: r30789
2008-02-04Moved common code from Plugin subclasses to class Plugin itselfMax Horn
svn-id: r30787
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-01-10Revert accidental commits in rev 30372Max Horn
svn-id: r30374
2008-01-10Removed obsolete FIXMEMax Horn
svn-id: r30372
2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
svn-id: r29318
2007-09-24Patch #1800767: "Sort the list of engines"Eugene Sandulenko
svn-id: r29089
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
svn-id: r28130
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-27Reverted r26922.Johannes Schickel
svn-id: r26967
2007-05-22Simpilified Singleton implementation and usage.Johannes Schickel
svn-id: r26922
2007-04-27Added the cruise engine to the list of plugins in plugins.cppFilippos Karapetis
svn-id: r26607
2007-01-21Added game.cpp file with some funcs/methods declared in game.hMax Horn
svn-id: r25137
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2007-01-14Initial import of Parallaction engineEugene Sandulenko
svn-id: r25083
2006-12-28Fix previous commit by anotherguestMax Horn
svn-id: r24942
2006-12-28Updated makefiles to support touche and agos naming properlyLars Persson
svn-id: r24941
2006-11-03added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'Gregory Montoir
svn-id: r24592
2006-10-07Removed some left-over (I think!) code from unloadPluginsExcept() that wasTorbjörn Andersson
causing ScummVM to crash for me. svn-id: r24155
2006-10-07Instantiate and hook up the plugin providers in the main() function of the ↵Max Horn
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153
2006-10-07Started to refactor the plugin code (moving backend specific stuff into ↵Max Horn
backends/plugins/) svn-id: r24148
2006-09-29First pahse of renaming simon engine to agos. Internal renames. CompilationEugene Sandulenko
is broken svn-id: r24008
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-20Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant ↵Max Horn
compilers like GCC 4.x to compile the plugin code again svn-id: r23945
2006-07-31* Added copyright string to all engine pluginsMax Horn
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274