Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 ↵ | Max Horn | |
(see also patch #1095133) svn-id: r16454 | |||
2005-01-01 | Changed the singleton code to allow for custom object factories; this ↵ | Max Horn | |
allowed me to change OSystem to use the singleton base class, too svn-id: r16404 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-08-29 | Provide unloading of unneeded plugins. | Marcus Comstedt | |
svn-id: r14829 | |||
2004-05-09 | removed awe based on Endy statement | Paweł Kołodziejski | |
svn-id: r13809 | |||
2004-05-05 | adding initial code for Another World engine | Paweł Kołodziejski | |
svn-id: r13783 | |||
2004-04-09 | Renamed template class 'List' to 'Array', since that is really what it is (a ↵ | Max Horn | |
resizable array, not a linked list) svn-id: r13520 | |||
2004-04-09 | Add Kyrandia base | James Brown | |
svn-id: r13516 | |||
2004-03-14 | Initial SAGA checkin. Disabled by default, enable with --enable-saga | Eugene Sandulenko | |
but don't expect it to work. svn-id: r13280 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-10-20 | fix compile when using dynamic plugin support | Oliver Kiehl | |
svn-id: r10920 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | factored out the game detection code into the Plugin class; this is the ↵ | Max Horn | |
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858 | |||
2003-10-16 | cleanup | Max Horn | |
svn-id: r10839 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-11 | Patch around another MSVC6 quirk | Jamieson Christian | |
svn-id: r10735 | |||
2003-10-10 | Hmm, that wasn't the problem after all. Apparently | Jamieson Christian | |
MSVC6 doesn't like the "using" keyword and consequently got confused by the namespaces. svn-id: r10726 | |||
2003-10-10 | Public constructor/destructor, for the sake of Singleton<>. | Jamieson Christian | |
Sorry, MSVC6 doesn't seem to properly deal with the line friend class Singleton<PluginManager>; svn-id: r10723 | |||
2003-10-08 | turned PluginManager into a proper singleton | Max Horn | |
svn-id: r10688 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 |