Age | Commit message (Collapse) | Author |
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(not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
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svn-id: r11664
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svn-id: r11178
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svn-id: r10920
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svn-id: r10882
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first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
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svn-id: r10839
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reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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svn-id: r10735
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MSVC6 doesn't like the "using" keyword and consequently
got confused by the namespaces.
svn-id: r10726
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Sorry, MSVC6 doesn't seem to properly deal with the line
friend class Singleton<PluginManager>;
svn-id: r10723
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svn-id: r10688
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svn-id: r10544
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modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
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(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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