Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-08 | Implemented plugin versioning | Jordi Vilalta Prat | |
svn-id: r30826 | |||
2008-02-08 | Initial support for plugin types | Jordi Vilalta Prat | |
svn-id: r30825 | |||
2008-02-04 | Change MetaEngine references to PluginObject where possible to make its ↵ | Jordi Vilalta Prat | |
semantics more generic. svn-id: r30789 | |||
2008-02-04 | Moved common code from Plugin subclasses to class Plugin itself | Max Horn | |
svn-id: r30787 | |||
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn | |
svn-id: r30786 | |||
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a ↵ | Max Horn | |
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780 | |||
2008-02-01 | Moved enum PluginError from base/plugins.h to common/error.h | Max Horn | |
svn-id: r30723 | |||
2008-01-10 | Revert accidental commits in rev 30372 | Max Horn | |
svn-id: r30374 | |||
2008-01-10 | Removed obsolete FIXME | Max Horn | |
svn-id: r30372 | |||
2007-10-29 | added 'igor' engine for the game 'Igor: Objective Uikokahonia' | Gregory Montoir | |
svn-id: r29318 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-10-07 | Instantiate and hook up the plugin providers in the main() function of the ↵ | Max Horn | |
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153 | |||
2006-10-07 | Started to refactor the plugin code (moving backend specific stuff into ↵ | Max Horn | |
backends/plugins/) svn-id: r24148 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-15 | Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h ↵ | Max Horn | |
header file svn-id: r21917 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform ↵ | Max Horn | |
description strings svn-id: r21166 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-08 | Added alternate DetectedGame constructor, to make it possible to add games ↵ | Max Horn | |
to a detection list w/o first creating a temporary GameSettings struct svn-id: r21144 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20509 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-11-19 | Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't ↵ | Max Horn | |
break the PalmOS code this way, please verify) svn-id: r19670 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-08 | PalmOS stuffs | Chris Apers | |
svn-id: r18977 | |||
2005-09-04 | Prepare PalmOS ARM version : no global initializers with ARM loader o_O | Chris Apers | |
svn-id: r18773 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-05 | added code for loading dynamic plugins(DLLs) for windows | Paweł Kołodziejski | |
svn-id: r18356 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 ↵ | Max Horn | |
(see also patch #1095133) svn-id: r16454 | |||
2005-01-01 | Changed the singleton code to allow for custom object factories; this ↵ | Max Horn | |
allowed me to change OSystem to use the singleton base class, too svn-id: r16404 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-08-29 | Provide unloading of unneeded plugins. | Marcus Comstedt | |
svn-id: r14829 | |||
2004-05-09 | removed awe based on Endy statement | Paweł Kołodziejski | |
svn-id: r13809 | |||
2004-05-05 | adding initial code for Another World engine | Paweł Kołodziejski | |
svn-id: r13783 | |||
2004-04-09 | Renamed template class 'List' to 'Array', since that is really what it is (a ↵ | Max Horn | |
resizable array, not a linked list) svn-id: r13520 | |||
2004-04-09 | Add Kyrandia base | James Brown | |
svn-id: r13516 | |||
2004-03-14 | Initial SAGA checkin. Disabled by default, enable with --enable-saga | Eugene Sandulenko | |
but don't expect it to work. svn-id: r13280 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-10-20 | fix compile when using dynamic plugin support | Oliver Kiehl | |
svn-id: r10920 |