Age | Commit message (Expand) | Author |
---|---|---|
2003-10-20 | fix compile when using dynamic plugin support | Oliver Kiehl |
2003-10-17 | moved game detection code out to the plugins | Max Horn |
2003-10-17 | factored out the game detection code into the Plugin class; this is the first... | Max Horn |
2003-10-16 | cleanup | Max Horn |
2003-10-12 | some renaming for more consistent terminology (although we might want to reev... | Max Horn |
2003-10-11 | Patch around another MSVC6 quirk | Jamieson Christian |
2003-10-10 | Hmm, that wasn't the problem after all. Apparently | Jamieson Christian |
2003-10-10 | Public constructor/destructor, for the sake of Singleton<>. | Jamieson Christian |
2003-10-08 | turned PluginManager into a proper singleton | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-18 | added initial support for building our 4 adventure engines as loadable module... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |