Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 ↵ | Max Horn | |
(see also patch #1095133) svn-id: r16454 | |||
2005-01-01 | Changed the singleton code to allow for custom object factories; this ↵ | Max Horn | |
allowed me to change OSystem to use the singleton base class, too svn-id: r16404 | |||
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now ↵ | Max Horn | |
matches the Singleton interface) svn-id: r16402 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵ | Max Horn | |
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391 | |||
2004-12-28 | Fix running ScummVM in plugin-mode | Max Horn | |
svn-id: r16360 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵ | Max Horn | |
querying the debuglevel from the config-manager very often is too slow svn-id: r16345 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | Make ESC key work in the launcher | Max Horn | |
svn-id: r16323 | |||
2004-12-25 | - fix win32 with USE_WINDBG compile error | Andrew Kurushin | |
svn-id: r16320 | |||
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn | |
svn-id: r16318 | |||
2004-12-25 | Make loading the config file explicit | Max Horn | |
svn-id: r16317 | |||
2004-12-25 | Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵ | Max Horn | |
things, this fixes bug #1083058 svn-id: r16316 | |||
2004-12-24 | errno is defined in errno.h, not sys/errno.h (says POSIX) | Max Horn | |
svn-id: r16284 | |||
2004-12-18 | Default save path for OS X as well. | Jonathan Gray | |
svn-id: r16112 | |||
2004-12-15 | - Move MAXPATHLEN includes/defines into common location | Jonathan Gray | |
- Save files are now stored in $HOME/.scummvm/ by default if no other save path is specified on non MacOS X unices. svn-id: r16060 | |||
2004-12-14 | Switched HEAD to 0.8.0-CVS (did I miss any spots? | Max Horn | |
svn-id: r16048 | |||
2004-12-14 | Evil workaround for bug #1083058 | Max Horn | |
svn-id: r16045 | |||
2004-12-12 | Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically) | Max Horn | |
svn-id: r16038 | |||
2004-12-05 | Turn off 'launcher looping' for now | Max Horn | |
svn-id: r15989 | |||
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static ↵ | Max Horn | |
methods), same for some other MIDI related stuff svn-id: r15968 | |||
2004-11-30 | 'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :) | Gregory Montoir | |
svn-id: r15965 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ↵ | Max Horn | |
though :-) svn-id: r15864 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-20 | whitespaces | Max Horn | |
svn-id: r15845 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | Add global extrapath to GUI and to default directories list. | Eugene Sandulenko | |
svn-id: r15816 | |||
2004-11-13 | Add new clearScreen OSystem call. Currently only implemented in SDL backend. ↵ | James Brown | |
This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering. svn-id: r15799 | |||
2004-11-11 | Prevent infinite loop by displaying the launcher after a game start FAILURE too. | James Brown | |
svn-id: r15787 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15742 | |||
2004-11-09 | Free more memory on PalmOS | Chris Apers | |
svn-id: r15741 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko | |
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715 | |||
2004-10-21 | Patch #1048326 Better MT-32 support | Eugene Sandulenko | |
svn-id: r15635 | |||
2004-10-14 | Documented the --savepath option. | Torbjörn Andersson | |
svn-id: r15546 | |||
2004-10-13 | Remove the "boot_param" and "save_slot" settings from the transient domain | Torbjörn Andersson | |
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541 | |||
2004-10-13 | Clear g_engine when an Engine is deleted. This avoids a crash in error() | Torbjörn Andersson | |
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535 | |||
2004-10-10 | Reenable persistant launcher, in order to encourage some debugging ;) | James Brown | |
svn-id: r15510 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-12 | Enable Zodiac driver | Chris Apers | |
svn-id: r15022 | |||
2004-08-29 | Provide unloading of unneeded plugins. | Marcus Comstedt | |
svn-id: r14829 | |||
2004-08-26 | Run the DC launcher from inside the regular main() function. | Marcus Comstedt | |
svn-id: r14787 | |||
2004-08-22 | Support dynamic plugins on Dreamcast. | Marcus Comstedt | |
svn-id: r14688 | |||
2004-08-14 | sync with README | Max Horn | |
svn-id: r14610 | |||
2004-08-05 | Enhanced extrapath support | Max Horn | |
svn-id: r14470 |