aboutsummaryrefslogtreecommitdiff
path: root/base
AgeCommit message (Collapse)Author
2011-05-01RELEASE: This is 1.4.0gitEugene Sandulenko
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-25BASE: Remove unused variable in DO_OPTION_INT.Johannes Schickel
2011-04-24CREATE_PROJECT: Update revision number support (fixes bug #3280881)Littleboy
Replace existing environment variable based revision number support by a file-based method - Generate a special header file in the build output folder with the current revision number - Include the new header file from internal_version.h when a specific define is set - Update create_project to define SCUMMVM_INTERNAL_REVISION as needed and add the build output folder to the include path - Remove support for git-svn clones in the revision script (not useful anymore after the switch to git)
2011-04-18COMMON: Cleanup names/handling of some error codesMax Horn
2011-04-18COMMON: Remove kInvalidPathErrorMax Horn
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-13Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-04-13Merge remote branch 'remotes/dreammaster/tsage'Paul Gilbert
2011-04-11BASE: Add AAC to the version string when compiled inMatthew Hoops
2011-03-25ANDROID: Experimental MIDI Driverdhewg
Based on the SONiVOX® Embedded Audio Synthesis (EAS™) library, which is part of the base Android OS. CPU stats (Cortex A8 1GHz, monkey1 intro, peak values): MAME OPL: 30% DosBox OPL: 26% EAS: 19%
2011-03-01AUDIO: Set default values for the MT-32 and GM device settingsmd5
This fixes the case where an MT-32 music type is erroneously returned with the default GUI audio settings if an engine specifies MDT_PREFER_MT32. Many thanks to wjp and fuzzie for their help and work on this
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert
2011-02-12GIT: use git for describing the version.dhewg
2011-02-12BUILD: Remove explicit references to SVN in revision variable names.Jordi Vilalta Prat
svn-id: r55898
2011-02-12JANITORIAL: Remove duplicate #include'sOri Avtalion
svn-id: r55889
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-01-02PLUGINS: for uncached plugins, first check the loaded plugin before looking ↵Yotam Barnoy
elsewhere There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory. svn-id: r55089
2010-12-30PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINSYotam Barnoy
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064
2010-12-29PLUGINS: fixed MSVC buildFlorian Kagerer
svn-id: r55062
2010-12-29PLUGINS: single plugin model now saves plugin filename to config fileYotam Barnoy
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061
2010-12-23PLUGINS: PluginManager minor cleanupsYotam Barnoy
svn-id: r55027
2010-12-23PLUGINS: switched plugin manager to inheritance rather than #definesYotam Barnoy
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler. svn-id: r55024
2010-12-23PLUGINS: don't fully load each plugins at startup for single plugin methodYotam Barnoy
The reason to load each plugin was to figure out if it's a sound or engine plugin. Since all our plugin files are currently engines, there's no reason to load every file. If we get dynamic sound plugins, it'd be a good idea to make a quick and easy way to know which kind of plugin it is (e.g. a prefix or suffix in the filename). svn-id: r55021
2010-12-04BASE: Only clear debug channels after destructing the engine object in runGame.Johannes Schickel
This should fix missing debugC output when the engine object uses debugC etc. in its destructor (or functions called from there). In theory all the engines should do that themselves, but to avoid any issues because of them not doing it we still do it here to be safe. svn-id: r54757
2010-11-30I18N: Don't build TranslationManager when translation is disabled.Jordi Vilalta Prat
svn-id: r54684
2010-11-28MAIN: Fix --gfx-mode regressionTorbjörn Andersson
We cannot check for supported graphics mode until after the backend has been initialised, or there won't be a graphics manager to ask. svn-id: r54534
2010-11-19BUILD: Revert r53427.Johannes Schickel
create_project will now use a different approach than recreating base/internal_version.h. This is also because recreating this file might result in accidental commits of the modified file and thus "screw up" the version string on different systems. svn-id: r54383
2010-11-18MAIN: initialized more singletons early to prevent fragmentation.Yotam Barnoy
svn-id: r54315
2010-11-18MAIN: added early call to getAudioCdManager to prevent late allocationYotam Barnoy
This reduces fragmentation. svn-id: r54310
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
2010-11-15CONFIGMAN: added defragmentation methods for one-plugin-at-a-timeYotam Barnoy
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem. svn-id: r54243
2010-11-15PLUGINS: moved plugin-at-a-time unload to be after deleting the engine.Yotam Barnoy
Calling the Engine's destructor after unloading the plugin caused crashes. svn-id: r54242
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-05PLUGINS: improved one-at-a-time plugin codeYotam Barnoy
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left. Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either. svn-id: r54097
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-04SCI: Set undither to on by default again, like it was. Filippos Karapetis
From our current stance, this is a game enhancement, and should be on by default, like the rest of the game enhancements (AGI mouse, save/load replacement etc) svn-id: r54070
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-11-03Merge from gsoc2010-pluginsYotam Barnoy
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051
2010-11-01BASE: Destroy TranslationManager when exiting; destroy GuiManager before ↵Max Horn
ConfigManager svn-id: r54024
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
2010-10-31Updated with latest from trunkYotam Barnoy
svn-id: r53976
2010-10-26BASE: Remove oudated comment, and redundant warningMax Horn
svn-id: r53867
2010-10-24SDL/WIN32: Disable currently unused config entries, added with r53767.Johannes Schickel
This code should be enabled, when we decide to enable m_kiewitz' code to disable the console window. Also we should add the command to the --help output etc. svn-id: r53769
2010-10-24SDL/w32: add ability to hide consoleMartin Kiewitz
feature is currently commented out - waiting till discussion has ended svn-id: r53767
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-18CONFIGURE: Plug in Last Express engineEugene Sandulenko
svn-id: r53580
2010-10-13BASE: Added "Theora" to the features string, when enabled.Torbjörn Andersson
svn-id: r53444