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AgeCommit message (Expand)Author
2005-01-08Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)Max Horn
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 (se...Max Horn
2005-01-01Changed the singleton code to allow for custom object factories; this allowed...Max Horn
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now matc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-30Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ...Max Horn
2004-12-28Fix running ScummVM in plugin-modeMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-25Make ESC key work in the launcherMax Horn
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-12-25Make loading the config file explicitMax Horn
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other things...Max Horn
2004-12-24errno is defined in errno.h, not sys/errno.h (says POSIX)Max Horn
2004-12-18Default save path for OS X as well.Jonathan Gray
2004-12-15- Move MAXPATHLEN includes/defines into common locationJonathan Gray
2004-12-14Switched HEAD to 0.8.0-CVS (did I miss any spots?Max Horn
2004-12-14Evil workaround for bug #1083058Max Horn
2004-12-12Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)Max Horn
2004-12-05Turn off 'launcher looping' for nowMax Horn
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-30'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)Gregory Montoir
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ...Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-20whitespacesMax Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
2004-11-09CleanupChris Apers
2004-11-09Free more memory on PalmOSChris Apers
2004-11-09CleanupChris Apers
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
2004-10-14Documented the --savepath option.Torbjörn Andersson
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
2004-10-10Reenable persistant launcher, in order to encourage some debugging ;)James Brown
2004-10-08Prevent double slash in pathChris Apers
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-12Enable Zodiac driverChris Apers
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
2004-08-26Run the DC launcher from inside the regular main() function.Marcus Comstedt
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
2004-08-14sync with READMEMax Horn