aboutsummaryrefslogtreecommitdiff
path: root/boxes.cpp
AgeCommit message (Collapse)Author
2002-07-16added costume.h; bumped build date in scumm.h (we have some quite big ↵Max Horn
changes after all); switched ll and lr in the boxes code so that they really are what they are named after: lower left and right coords; removed some stuff from scumm.h/boxes.h svn-id: r4575
2002-07-16fixed #555647; got rid of some FIXME'sMax Horn
svn-id: r4570
2002-07-15simplified the path finding code for 'old' games (this included getting rid ↵Max Horn
of some global vars etc.) svn-id: r4557
2002-07-08added some typecasts that might help QNX; updated NewGui TODO listMax Horn
svn-id: r4489
2002-07-07indent runMax Horn
svn-id: r4480
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ↵Max Horn
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378
2002-05-15Fix compile problem with boxes.cppJames Brown
svn-id: r4337
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14added FIXME commentMax Horn
svn-id: r4328
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-09Fix somebodys silly mistake for box scaling :)James Brown
svn-id: r4259
2002-04-25Implemented a few new functions. Now you can control the crane in Full ThrottleVincent Hamm
svn-id: r4079
2002-04-20Remove \M's, add IRIX support.James Brown
svn-id: r4019
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-03-26Update project file, and add some checks for uninitied arrays. Stops full ↵James Brown
throttle crashing, until the AKOS bug. svn-id: r3835
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
svn-id: r3789
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
svn-id: r3729
2002-03-11Fixed boxes in Zak and Indy. Bugs may remain.Vincent Hamm
svn-id: r3727
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-07Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(James Brown
svn-id: r3678
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
svn-id: r3620
2002-02-15Another fix for the actor scallingVincent Hamm
svn-id: r3591
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-14More zak goodness!James Brown
svn-id: r3581
2002-02-14Some small Zak256 fixes.James Brown
svn-id: r3577
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-11Fixed bug in Scumm::getBoxCoordinates where unsigned integers were readLudvig Strigeus
instead of signed ones. svn-id: r3424
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408