Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-07-16 | added costume.h; bumped build date in scumm.h (we have some quite big ↵ | Max Horn | |
changes after all); switched ll and lr in the boxes code so that they really are what they are named after: lower left and right coords; removed some stuff from scumm.h/boxes.h svn-id: r4575 | |||
2002-07-16 | fixed #555647; got rid of some FIXME's | Max Horn | |
svn-id: r4570 | |||
2002-07-15 | simplified the path finding code for 'old' games (this included getting rid ↵ | Max Horn | |
of some global vars etc.) svn-id: r4557 | |||
2002-07-08 | added some typecasts that might help QNX; updated NewGui TODO list | Max Horn | |
svn-id: r4489 | |||
2002-07-07 | indent run | Max Horn | |
svn-id: r4480 | |||
2002-05-23 | removed some debug output I left in accidentally in my last checkin; removed ↵ | Max Horn | |
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378 | |||
2002-05-15 | Fix compile problem with boxes.cpp | James Brown | |
svn-id: r4337 | |||
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn | |
svn-id: r4332 | |||
2002-05-14 | added FIXME comment | Max Horn | |
svn-id: r4328 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-09 | Fix somebodys silly mistake for box scaling :) | James Brown | |
svn-id: r4259 | |||
2002-04-25 | Implemented a few new functions. Now you can control the crane in Full Throttle | Vincent Hamm | |
svn-id: r4079 | |||
2002-04-20 | Remove \M's, add IRIX support. | James Brown | |
svn-id: r4019 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-03-26 | Update project file, and add some checks for uninitied arrays. Stops full ↵ | James Brown | |
throttle crashing, until the AKOS bug. svn-id: r3835 | |||
2002-03-24 | Fixed pal init | Vincent Hamm | |
svn-id: r3815 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-18 | Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags | Vincent Hamm | |
svn-id: r3789 | |||
2002-03-11 | Fixed more box issues in zak/indy3/loomcd | Vincent Hamm | |
svn-id: r3729 | |||
2002-03-11 | Fixed boxes in Zak and Indy. Bugs may remain. | Vincent Hamm | |
svn-id: r3727 | |||
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ↵ | Mutwin Kraus | |
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687 | |||
2002-03-07 | Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :( | James Brown | |
svn-id: r3678 | |||
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm | |
svn-id: r3620 | |||
2002-02-15 | Another fix for the actor scalling | Vincent Hamm | |
svn-id: r3591 | |||
2002-02-15 | Partialy fixed Indy3 intro | Vincent Hamm | |
svn-id: r3586 | |||
2002-02-14 | Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵ | Vincent Hamm | |
can crash sdl svn-id: r3585 | |||
2002-02-14 | More zak goodness! | James Brown | |
svn-id: r3581 | |||
2002-02-14 | Some small Zak256 fixes. | James Brown | |
svn-id: r3577 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-06 | full screen flag, | Ludvig Strigeus | |
better mouse cursors, removed change log from individual files svn-id: r3462 | |||
2001-11-05 | bug fixes, | Ludvig Strigeus | |
speech in dott svn-id: r3454 | |||
2001-10-11 | Fixed bug in Scumm::getBoxCoordinates where unsigned integers were read | Ludvig Strigeus | |
instead of signed ones. svn-id: r3424 | |||
2001-10-09 | Initial revision | Ludvig Strigeus | |
svn-id: r3408 |