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AgeCommit message (Collapse)Author
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-07Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(James Brown
svn-id: r3678
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
svn-id: r3620
2002-02-15Another fix for the actor scallingVincent Hamm
svn-id: r3591
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-14More zak goodness!James Brown
svn-id: r3581
2002-02-14Some small Zak256 fixes.James Brown
svn-id: r3577
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-11Fixed bug in Scumm::getBoxCoordinates where unsigned integers were readLudvig Strigeus
instead of signed ones. svn-id: r3424
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408