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2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ↵Max Horn
#define hell it consisted of previously) svn-id: r24685
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670
2006-11-03got rid of two memory leaksGregory Montoir
svn-id: r24589
2006-10-24const correctnessMax Horn
svn-id: r24488
2006-10-08Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ↵Max Horn
as many pointers and members const as possible, it helps prevent bugs, and potentially helps the optimizer) svn-id: r24181
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
svn-id: r24090
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083