Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-02 | Implement ADGF_KEEPMATCH | Eugene Sandulenko | |
svn-id: r32497 | |||
2008-05-26 | Made fallbackDetect to allow subclasses to override it | Jordi Vilalta Prat | |
svn-id: r32295 | |||
2008-04-10 | Add way to denote CD versions of games and drop language in augmented | Eugene Sandulenko | |
names per LordHoto's request. svn-id: r31475 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-03-15 | Got rid of EncapsulatedADGameDesc | Max Horn | |
svn-id: r31130 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 | |||
2008-02-03 | Made some advanced detector stuff internal (for now), as it is only used by ↵ | Max Horn | |
AdvancedMetaEngine. Also removed obsolete ADVANCED_DETECTOR_DEFINE_PLUGIN macro svn-id: r30779 | |||
2008-02-02 | Moved AdvancedMetaEngine to namespace Common | Max Horn | |
svn-id: r30736 | |||
2008-02-02 | Converted the remaining engines to use MetaEngine | Jordi Vilalta Prat | |
svn-id: r30728 | |||
2008-02-02 | New MetaEngine class (work in progress to replace the current Engine plugin ↵ | Max Horn | |
API with a more object oriented approach) svn-id: r30726 | |||
2007-12-31 | Add to AdvancedDetector possibility to use field 'extra' in ADGameDescription | Eugene Sandulenko | |
to be used as a hint. svn-id: r30105 | |||
2007-11-21 | remove _ADVANCED_DETECTOR_DEFINE_PLUGIN_HEAD | Gregory Montoir | |
svn-id: r29599 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-10-28 | Patch #1814831: "Unify the way to report unknown versions of games" | Eugene Sandulenko | |
svn-id: r29293 | |||
2007-08-13 | Add possibility to serve engines with complex Engine class instantiation | Eugene Sandulenko | |
svn-id: r28582 | |||
2007-06-15 | ADV detector: Refactored findGameID() a bit, making it possible to use it ↵ | Max Horn | |
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to ↵ | Max Horn | |
findGameID svn-id: r27020 | |||
2007-03-08 | removed kADFlagFilebasedFallback, this flag is never used (and filename ↵ | Gregory Montoir | |
based detection is done if fileBasedFallback is non-0 anyway) svn-id: r26032 | |||
2007-03-08 | added a flag to enable/disable printing a warning when filename based ↵ | Gregory Montoir | |
detection find a match, also updated some comments. svn-id: r26029 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | Properly implemented the AD fallback callback | Max Horn | |
svn-id: r25576 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Kill MSVC warning: | Eugene Sandulenko | |
warning C4245: 'initializing' : conversion from 'Common::ADGameFlags' to 'uint32', signed/unsigned mismatch svn-id: r25557 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-01-30 | warnings | Gregory Montoir | |
svn-id: r25284 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-28 | Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile"). | Johannes Schickel | |
svn-id: r25251 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | At this time, ADVANCED_DETECTOR_DEFINE_PLUGIN doesn't take a factory ↵ | Max Horn | |
function, but rather only a simple class name (one of the reasons it can't be used by the Kyra code right now) svn-id: r25176 | |||
2007-01-25 | Removed class AdvancedDetector | Max Horn | |
svn-id: r25174 | |||
2007-01-25 | Mention that some fields in ADGameFileDescription are optional. | Eugene Sandulenko | |
In fact we really need to write some documentation for it. svn-id: r25173 | |||
2007-01-24 | Correcting doc comment | Max Horn | |
svn-id: r25168 | |||
2007-01-24 | Corrected a comment | Max Horn | |
svn-id: r25166 | |||
2007-01-24 | Add optional size parameter to ADGameFileDescription. Not used now. | Eugene Sandulenko | |
svn-id: r25164 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 |