Age | Commit message (Collapse) | Author |
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I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
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This commit adds:
* ConfMan's new "cloud" domain;
* CloudManager's init() method, where it loads keys from "cloud" configs
domain;
* CurlJsonRequest's addHeader() and addPostField() methods;
* temporary Storage's printInfo() method;
* DropboxStorage's implementation of printInfo(), which is using access
token and user id;
* DropboxStorage's loadFromConfig() static method to load access token
and user id from configs and create a Storage instance with those;
* temporary DropboxStorage's authThroughConsole() static method, which
guides user through auth process from the console.
So, in CloudManager's init() implementation ScummVM checks that there is
"current_storage_type" key in "cloud" domain of configs, and loads
corresponding storage if there is such key.
If there is no such key, ScummVM offers user to auth with Dropbox.
That's done through console, and thus it's temporary (it also requires
restarting ScummVM twice and manually editing config.ini file).
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ScummVM would try to look up "confirm_exit" in the active domain,
even though the active domain had been removed and pointed to an
invalid address. To avoid this, try to keep _activeDomain and
_activeDomainName updated if removeGameDomain() removes the active
domain.
For good measure, also do it if the active domain is removed by
renameGameDomain(), though I don't know if there was any case where
this would have caused trouble.
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On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
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Silences the clang warning:
static data member specialization of '_singleton' must
originally be declared in namespace 'Common'; accepted as a C++0x
extension [-Wc++0x-extensions]
Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.
Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
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This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
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Some backends may break as I only compiled SDL
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They were interfering with my precious debug spew :P
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svn-id: r55315
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svn-id: r55228
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keys. As discussed on -devel.
svn-id: r55222
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The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains.
This change shouldn't mess anything up but it could probably use a look-through just in case.
svn-id: r55060
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This makes it possible to write
DECLARE_SINGLETON(foo);
instead of
DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.
svn-id: r54258
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One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
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String::format
svn-id: r54009
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svn-id: r54003
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svn-id: r52296
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Together with the r48651, this addresses bug #2983718:
"Incomprehensible message for missing scummvm.ini"
svn-id: r48653
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* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code
svn-id: r48417
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
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We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254
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hackery (getting rid of certain global C++ objs)
svn-id: r46781
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deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
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svn-id: r40427
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svn-id: r38440
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svn-id: r36131
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createConfigReadStream & createConfigWriteStream, in order to make it clear that the *caller* is responsible for deleting the streams (i.e., 'owns' them)
svn-id: r36013
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svn-id: r35481
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svn-id: r34845
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svn-id: r34716
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svn-id: r34707
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svn-id: r34318
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svn-id: r33729
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svn-id: r33584
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svn-id: r33550
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svn-id: r33456
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svn-id: r33455
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svn-id: r33413
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added a new class DumpFile for writing
svn-id: r33412
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svn-id: r33140
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