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2010-01-30- Call the special debug channels "channels" consistently. (Formerly ↵Johannes Schickel
sometimes they were refered to as "levels"). - Along with it add some more descriptive commentary about what is the intention behind debug channels. svn-id: r47727
2009-12-30remove bad hackery caused by n64 port and avoid polluting StdioStream using ↵Fabio Battaglia
a custom Stream subclass svn-id: r46777
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
svn-id: r46773
2009-11-24COMMON: Remove dependency on engines code (by using the inversion principle).Max Horn
svn-id: r46130
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use ↵Max Horn
fputs instead of fprintf svn-id: r46107
2009-06-10Added debugCN() call which does not add newline automaticallyEugene Sandulenko
svn-id: r41421
2009-05-31Document that debug level 11 turns on all special debug level messages ↵Filippos Karapetis
(refer to rev. #28858) svn-id: r41076
2009-03-01COMMON: added a debugC variant which only takes a debug channel maskMax Horn
svn-id: r39054
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-30Switched special debug levels to using a hashmap internallyMax Horn
svn-id: r36141
2009-01-30Some more 'special debug levels' tweaksMax Horn
svn-id: r36140
2009-01-30Some work on the 'special debug levels' aka 'engine debug levels' codeMax Horn
svn-id: r36139
2009-01-30Moved debug() etc. and special debug flag handling code to common/debug.*; ↵Max Horn
also some tweaks to the code svn-id: r36134