Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-05 | stdafx.h should always be first | Max Horn | |
svn-id: r9490 | |||
2003-08-02 | fix compile with vc7 | Paweł Kołodziejski | |
svn-id: r9421 | |||
2003-08-01 | This should be Microsoft Visual C++ only | Travis Howell | |
svn-id: r9364 | |||
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, ↵ | Max Horn | |
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359 | |||
2003-07-30 | version 0.5.3cvs | Max Horn | |
svn-id: r9304 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-28 | change version to 0.5.3-cvs allowing room for two follow up minor releases... | Jonathan Gray | |
svn-id: r9247 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9213 | |||
2003-07-15 | replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵ | Max Horn | |
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032 | |||
2003-07-13 | Update WINDBG to WinCE | Nicolas Bacca | |
svn-id: r8976 | |||
2003-07-03 | Timer now uses a mutex, which should make it thread safe (it wasn't before, ↵ | Max Horn | |
particuarly bad if timers are implemented via threads), plus this should help in fixing race conditions in classes using class Timer svn-id: r8722 | |||
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn | |
svn-id: r8364 | |||
2003-04-30 | more PalmOS changes | Max Horn | |
svn-id: r7220 | |||
2003-04-26 | Make it possible to disable some/all of our three game modules ↵ | Max Horn | |
(scumm/simon/sky) with three flags in the Makefile svn-id: r7131 | |||
2003-03-07 | implemented formating string error for each engine | Paweł Kołodziejski | |
svn-id: r6744 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | next pedantic cleanup code | Paweł Kołodziejski | |
svn-id: r6714 | |||
2003-03-05 | Patch #697312: Beneath a Steel Sky interim/initial support patch | Max Horn | |
svn-id: r6691 | |||
2003-03-01 | fix warning | Max Horn | |
svn-id: r6653 | |||
2003-03-01 | removed the single big VersionSettings list; instead, the simon & scumm ↵ | Max Horn | |
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652 | |||
2003-03-01 | no need for a hack if include gameDetector.h anyway... | Max Horn | |
svn-id: r6650 | |||
2002-11-30 | gp32 port stuff | Peter Moraliyski | |
svn-id: r5761 | |||
2002-11-10 | completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵ | Max Horn | |
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506 | |||
2002-11-06 | use strcat instead of sprintf+strlen | Max Horn | |
svn-id: r5446 | |||
2002-09-30 | oops | Paweł Kołodziejski | |
svn-id: r5050 | |||
2002-09-26 | some fixes for the message dialog; added some comments | Max Horn | |
svn-id: r5021 | |||
2002-09-18 | moved warning, debug, checkheap to engine | Paweł Kołodziejski | |
svn-id: r4965 | |||
2002-09-18 | Timer is handled in Engine now | Paweł Kołodziejski | |
svn-id: r4964 | |||
2002-09-08 | rewrote config class; cleanup; code restructuring | Max Horn | |
svn-id: r4903 | |||
2002-08-29 | experimental support for the V2 resource format (patch #601560) | Max Horn | |
svn-id: r4864 | |||
2002-08-21 | engine.* moved to common (where it belongs); added distclean target which ↵ | Max Horn | |
gets rid of the .deps dirs, too; removed -Isound svn-id: r4794 |