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AgeCommit message (Collapse)Author
2003-08-05stdafx.h should always be firstMax Horn
svn-id: r9490
2003-08-02fix compile with vc7Paweł Kołodziejski
svn-id: r9421
2003-08-01This should be Microsoft Visual C++ onlyTravis Howell
svn-id: r9364
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-30version 0.5.3cvsMax Horn
svn-id: r9304
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-28change version to 0.5.3-cvs allowing room for two follow up minor releases...Jonathan Gray
svn-id: r9247
2003-07-28bs2Jonathan Gray
svn-id: r9213
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵Max Horn
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032
2003-07-13Update WINDBG to WinCENicolas Bacca
svn-id: r8976
2003-07-03Timer now uses a mutex, which should make it thread safe (it wasn't before, ↵Max Horn
particuarly bad if timers are implemented via threads), plus this should help in fixing race conditions in classes using class Timer svn-id: r8722
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-04-30more PalmOS changesMax Horn
svn-id: r7220
2003-04-26Make it possible to disable some/all of our three game modules ↵Max Horn
(scumm/simon/sky) with three flags in the Makefile svn-id: r7131
2003-03-07implemented formating string error for each enginePaweł Kołodziejski
svn-id: r6744
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06next pedantic cleanup codePaweł Kołodziejski
svn-id: r6714
2003-03-05Patch #697312: Beneath a Steel Sky interim/initial support patchMax Horn
svn-id: r6691
2003-03-01fix warningMax Horn
svn-id: r6653
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm ↵Max Horn
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652
2003-03-01no need for a hack if include gameDetector.h anyway...Max Horn
svn-id: r6650
2002-11-30gp32 port stuffPeter Moraliyski
svn-id: r5761
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-06use strcat instead of sprintf+strlenMax Horn
svn-id: r5446
2002-09-30oopsPaweł Kołodziejski
svn-id: r5050
2002-09-26some fixes for the message dialog; added some commentsMax Horn
svn-id: r5021
2002-09-18moved warning, debug, checkheap to enginePaweł Kołodziejski
svn-id: r4965
2002-09-18Timer is handled in Engine nowPaweł Kołodziejski
svn-id: r4964
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
svn-id: r4903
2002-08-29experimental support for the V2 resource format (patch #601560)Max Horn
svn-id: r4864
2002-08-21engine.* moved to common (where it belongs); added distclean target which ↵Max Horn
gets rid of the .deps dirs, too; removed -Isound svn-id: r4794