| Age | Commit message (Collapse) | Author |
|
svn-id: r9771
|
|
svn-id: r9721
|
|
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
|
|
svn-id: r9658
|
|
in preparation for Kirben's addition of WA support
for games that already have AD tracks.
svn-id: r9656
|
|
Fixed behavior of command line options that
are treated as "[scummvm]" modifiers by
default. I'm not even sure if "[scummvm]"
mods still work (or require special code)
so we might be able to get rid of old code.
Also added --fullscreen and --no-fullscreen
command line options.
svn-id: r9640
|
|
svn-id: r9596
|
|
svn-id: r9462
|
|
svn-id: r9461
|
|
svn-id: r9458
|
|
svn-id: r9445
|
|
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
svn-id: r9359
|
|
common/system.h which is either only of interest to backends or code instantiating a backend (->backends/intern.h); also removed fmopl specific enums (->sound/fmopl.h)
svn-id: r9327
|
|
besides this way all our engines start with an "s" ;)
svn-id: r9301
|
|
svn-id: r9279
|
|
svn-id: r9213
|
|
tweaks by me
svn-id: r9210
|
|
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date
svn-id: r9032
|
|
refreshes in load/save dialogs
svn-id: r8921
|
|
svn-id: r8764
|
|
svn-id: r8753
|
|
to invert their meanings. This is useful for overriding settings in the
config file.
svn-id: r8733
|
|
svn-id: r8727
|
|
for opengl backend
Enable poll_event in opengl backend
svn-id: r8612
|
|
svn-id: r8605
|
|
svn-id: r8557
|
|
Fix properly propogates previously encountered value of multi_midi
and native_mt32 so follow-on config domains that don't include
multi_midi or native_mt32 won't reset the settings.
svn-id: r8545
|
|
svn-id: r8526
|
|
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
|
|
svn-id: r8459
|
|
svn-id: r8454
|
|
Now all transient config domains use a name
in the form _TRANSIENT_DOMAIN
svn-id: r8452
|
|
Again, I hope I'm manipulating the domain-based config architecture
correctly. I've created yet another transient domain called
"_COMMAND_LINE", so that after game-specific options are loaded,
the command line options can be loaded and override the config
file. GUI options are then loaded so as to override command line
options.
svn-id: r8437
|
|
Implement true music driver selection from the GUI options dialog.
This implementation depends on a new, transient config domain called
"user-overrides". Probably any other config changes made from the
options dialog will need to go into this domain, which is now
loaded after the game settings are loaded.
I hope this is the right way to do it. I'm still a little fuzzy
about our game settings architecture. If anybody suddenly gets
a "[user-overrides]" section showing up in their scummvm.ini or
scummvm.rc files, you'll know why.
svn-id: r8434
|
|
svn-id: r8368
|
|
svn-id: r8364
|
|
svn-id: r8279
|
|
svn-id: r8093
|
|
svn-id: r8001
|
|
svn-id: r7997
|
|
svn-id: r7993
|
|
svn-id: r7789
|
|
svn-id: r7700
|
|
svn-id: r7697
|
|
svn-id: r7632
|
|
native MT-32 support and
combination Adilb/native MIDI drivers.
svn-id: r7594
|
|
Support for simultaneous drivers is based on a
#define in imuse.cpp, and is disabled by default.
svn-id: r7582
|
|
foo.xxx to basename.xxx, useful when used together with gameid to test games not yet added to version list
svn-id: r7566
|
|
svn-id: r7482
|
|
svn-id: r7409
|