Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-27 | COMMON: Add ZH_ANY language for generic chinese languages | aviloria | |
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese' | |||
2019-07-16 | COMMON: Add Turkish language | lolbot-iichan | |
2018-11-03 | COMMON: Add Portuguese (Portugal) Language. | D G Turner | |
The current Portuguese entry is Brazilian dialect, so modifying the description and adding an entry for European Portuguese. This is required to deal with bug Trac #10791. | |||
2018-10-26 | COMMON: Add Danish Language. | D G Turner | |
This is required in PINK engine for danish localization as per Trac bug #10708. | |||
2018-08-25 | MUTATIONOFJB: Use advanced detector. | Ľubomír Remák | |
2018-08-03 | COMMON: Added Ukrainian language | lolbot-iichan | |
Common::UA_UKR is needed for FoxTail game at WinterMute engine | |||
2018-06-28 | COMMON: Added Finnish language constants | Eugene Sandulenko | |
2018-05-10 | COMMON: Use nullptr instead of NULL or 0 where appropriate | Bastien Bouclet | |
2018-04-04 | COMMON: Verify nb_NO locale | Adrian Frühwirth | |
Despite looking weird, this is the correct locale for Norwegian (Bokmål). | |||
2016-12-04 | COMMON: Added Estonian language | Eugene Sandulenko | |
2014-02-18 | COMMON: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-05 | COMMON: Add Latvian language code. | Johannes Schickel | |
2013-12-05 | COMMON: Fix order of languages. | Johannes Schickel | |
These are sorted according to the alphabetical order of the description. Thus, Croatian should be between Chinese (Taiwan) and Czech. | |||
2012-02-29 | COMMON: Move language GUIO code to language.h | Max Horn | |
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |