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2007-02-14Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ↵Max Horn
ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest) svn-id: r25592
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
- changes some engine detectors to use it svn-id: r23559
2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20510
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-05-15Indentation and whitespace.Torbjörn Andersson
svn-id: r18107
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-22Now it is possible to count MD5 only for specified amount of bytes from file.Eugene Sandulenko
It is useful for MD5'ing hunge files. svn-id: r16259
2004-06-29Make md5_file() work regardless file name case and within arbitraryEugene Sandulenko
directory. svn-id: r14123
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-13added MD5 code to CVSMax Horn
svn-id: r11602