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2007-05-01Fix compilation (step 2).Nicola Mettifogo
svn-id: r26721
2007-05-01Implemented a IFF (Interchange File Format) parser and added subclasses to ↵Nicola Mettifogo
parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. svn-id: r26719
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083
2006-06-30Moved savefile.cpp to backends, to work around link errorMax Horn
svn-id: r23361
2006-06-24Added 'timer' backend module, based on the existing TimerManager code (work ↵Max Horn
in progress) svn-id: r23279
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-03-28- Renamed class AssocArray to HashMap to match our existing class Map (note alsoMax Horn
that many STL implementations have a class hash_map next to class map, too) - Changed some static File class member vars to be normal static variables, in yet another attempt to reduce header dependencies (in this case on hashmap.h) svn-id: r21473
2006-03-23Implementation of AssociativeArray. Transferred GUI to it. Now it is muchEugene Sandulenko
faster. svn-id: r21419
2006-02-20Moved common/scaler* to graphics/Max Horn
svn-id: r20797
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
2005-09-20Normalize use of DISABLE_SCALERS. Now it really disables all scalersEugene Sandulenko
except essential Normal1x. Also thumbnails get compiled unconditionally so we get them on all platforms, even those which never display them. Sorted out mess brought to sdl backend by epoc maintainer. He misused __SYMBIAN32__ where DISABLE_SCALERS is more appropriate. svn-id: r18850
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-08Code to grab & downscale the screen content (used for thumbnail creation, ↵Max Horn
part of patch #1163026) svn-id: r17978
2005-04-23Added new ConfigFile class. It is not yet used anywhere. ConfigManager will ↵Max Horn
be rewritten around this class. Note that it is not final yet and may be revised in many ways. svn-id: r17773
2005-01-15Added a convenience class 'Mutex'Max Horn
svn-id: r16566
2004-08-26Make building scalers optional.Marcus Comstedt
svn-id: r14784
2004-08-07Base our advmame scalers on the official Scale2x source - this way we can ↵Max Horn
easily update to new version and benefit from their optimizations (e.g. MMX support) svn-id: r14502
2004-05-21Added assembly versions of HQ2x and HQ3x scalers.Eugene Sandulenko
svn-id: r13844
2004-04-17Introduce ReadStream and WriteStream (as explained in my File class design ↵Max Horn
mails on scummvm-devel) svn-id: r13595
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2003-12-13added MD5 code to CVSMax Horn
svn-id: r11602
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-09-29forgot to add common/scaler to MODULE_DIRSMax Horn
svn-id: r10490
2003-09-29split out scalers into separate source files in common/scaler; some ↵Max Horn
optimizations (in particular, the hq2x/hq3x scalers now are compiled into two versions, one for 555 and one for 565 mode) svn-id: r10488
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
svn-id: r10279
2003-09-08changes to get a better link order, and to allow building a 'bare bone' ↵Max Horn
scummvm executable svn-id: r10103
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-08-10Harmonized SaveFile API with File API a bit.Marcus Comstedt
svn-id: r9626
2003-03-07temporary hack to get ScummVM to compile againMax Horn
svn-id: r6747
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653