Age | Commit message (Collapse) | Author |
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PS2: Pull request to master for latest PS2 code
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This fixes compilation of sword25's pluto with Visual Studio. The issue
has been revealed with commit 34169a81. The other data types are
defined in scummsys.h, thus only the missing int64 and uint64 defines
are set.
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Apparently their tools do not include __has_feature clang extension.
I've submitted the bugreport to them but in the meantime let's have this
define in the system.
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This should fix compilation on mingw64 with --enable-c++11 and also make sure
the constants are present on other systems for the uncommon case they might be
missing.
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This should have no effect on common/math.h as scummsys is included at
the top anyway, but this will fix compilation on some toolchains when
strict ANSI language compliance is enabled i.e. -std=c++11, rather than
-std=gnu11.
This causes an issue as a side effect is to set a guard which disables
various non-standard defines in the system headers i.e. the M_PI and
M_SQRT1_2 constant definitions in the MinGW x86_64 toolchain on
buildbot.
By moving this into scummsys.h after the point of system math.h
inclusion, we can ensure that M_PI etc. are always present.
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This currently adds defines for nullptr and override, so we can use them in
pre-C++11 compilers, while taking advantage of them with C++11 compilers.
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This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
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Thanks to clone2727 for noticing this.
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The header contains forbidden symbols on some platforms, and the
simplest solution seems to be to include it here. This also includes
it from all the portdefs.h files, except the Symbian one. Probably
the FIXME and the #if can be removed once it's known to work.
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_snprintf for MSVC.
This should assure vsnprintf and snprintf will now also always null
terminate the result even for MSVC.
Currently the functions are placed in scummsys.h, but that causes us
to include two standard C library headers there (for MSVC at least).
This is not particulary nice, so we should think of a better solution
here.
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versions.
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This includes a FIXME, since _snprintf behaves differently to snprintf.
Not only in the return value (which is a minor difference, since we usually
do not use it), but also since it does not always include a terminating null.
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This typedef still should be moved somewhere else. Maybe a header file
of its own?
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This takes up a tiny little bit of extra binary size, but gets
rid of some awful #ifdef hackery.
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Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
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svn-id: r55862
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compiler warnings for symbian
svn-id: r54371
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A new header file common/forbidden.h is included by scummsys.h and it
re-#defines numerous symbols like fopen(), fread(), system(), etc. with
garbage, in order to provoke compile errors in any code using them.
If a .cpp file really *must* use any of these (e.g. because it is a
backend file), then these redefinitions can be disabled by #defining
FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever
this is done, an explanatory comment should be added.
Note that this system cannot catch all "bad" usages (notably the Lua
code in the sword25 engine), as it can only work if scummsys.h is
included.
svn-id: r53961
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svn-id: r53160
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The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's.
svn-id: r52817
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svn-id: r52210
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svn-id: r50964
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svn-id: r46773
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