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2019-06-21ANDROID: Move isConnectionLimited into OSystemCameron Cawley
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2018-12-26JANITORIAL: Fix comment style for kFeatureSystemBrowserDialogMatan Bareket
2018-12-17COMMON: Rename enum variable for native browser featureThierry Crozat
There was a typo in the name (missing 'r' in browser).
2018-12-16BACKENDS: Add kFeatureNativeFileBowserDialogThierry Crozat
2018-12-16JANITORIAL: Fix typo in commentThierry Crozat
2018-12-16BACKENDS: Add base support for system dialogsSupSuper
2018-10-14OSYSTEM: Add backendInitialized() functionThierry Crozat
Some feature, such as mutexes, are only available once the backend has been initialized. This new function can be used to avoid using those feature too early or too late.
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-08OSYSTEM: Add Stretch Mode APIThierry Crozat
2018-05-10COMMON: Use nullptr instead of NULL or 0 where appropriateBastien Bouclet
2018-04-29OSYSTEM: Add API to copy text to clipboardThierry Crozat
This has also been implemented for the SDL2 and macOS backends.
2017-10-07BACKENDS: Make initSizeHint an optional extension pointColin Snover
There is no particular reason why backends that don't need to calculate screen dimensions in advance should still need to implement initSizeHint at this point.
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-14ANDROIDSDL: implemented checkbox for swap menu and back buttonslubomyr
2017-02-14ANDROIDSDL: backend related checking in options.cpp replaced with ↵lubomyr
hasFeature... condition, renamed some fields and methods
2017-01-31ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menulubomyr
2017-01-30ANDROIDSDL: implemented checkbox for change mouse mode in Options menulubomyr
2016-10-13OSYSTEM: Add kFeatureFilteringModeThierry Crozat
2016-09-13OSYSTEM: Remove the API allowing to draw to the OSD surface directlyBastien Bouclet
2016-09-13OSYSTEM: Introduce a method allowing to draw a background activity iconBastien Bouclet
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-09COMMON: Fix indentation inconsistenciesThierry Crozat
2016-08-24ALL: Move Clipboard support to OSystemAlexander Tkachev
Commit adds kFeatureClipboardSupport. hasTextInClipboard() and getTextFromClipboard(). OSystem_SDL has this feature if SDL2 is used. EditableWidget and StorageWizardDialog use g_system to access clipboard now.
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
So one can erase everything from OSD and then blit something on it.
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
I was lazy to implement that in OpenGLGraphicsManager and I'm not sure it's implemented correctly in SurfaceSdlGraphicsManager, but it works for me.
2016-08-24CLOUD: Make CloudManager singletonAlexander Tkachev
It's needed to ::destroy() it in main().
2016-08-24CLOUD: Add CurlJsonRequestAlexander Tkachev
Now we can do REST API request by creating CurlJsonRequest and waiting for it to call our callback. Passed pointer is Common::JSONValue. This commit also does some minor variable renaming fixes.
2016-08-24CLOUD: Do minor fixesAlexander Tkachev
2016-08-24CLOUD: Add USE_CLOUD featureAlexander Tkachev
Adds USE_CLOUD in both configure and create_project.
2016-08-24CLOUD: Add Cloud::Manager and Cloud::StorageAlexander Tkachev
This commit introduces Common::CloudManager, which can be accessed from OSystem. The backend for this manager is Cloud::Manager (defined in backends/cloud/manager.h). It should load all users storages from configs and provide access to current Storage instance. For now it just creates a new one. Cloud::Storage (backends/cloud/storage.h) provides an API to interact with cloud storage, for example, create new directory or sync files. Right now it's not ready and has only two dummy methods: listDirectory() and syncSaves(). There is Cloud::Dropbox::DropboxStorage backend (backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now it implements both listDirectory() and syncSaves() with starting timer task and handling it by printing out some JSON examples.
2016-08-24CLOUD: Integrate CloudThread into OSystemAlexander Tkachev
Would be changed soon.
2016-07-28COMMON: Remove the EventRecorder dependency from OSystemBastien Bouclet
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2014-02-18COMMON: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-17Merge pull request #244 from clone2727/football2002-wdayJohannes Schickel
COMMON: Add tm_wday to our TimeDate struct
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵Johannes Schickel
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
2012-06-13COMMON: Remove traces of mouse cursor target scale from OSystem docs.Johannes Schickel
2012-06-13COMMON: Remove traces of overlay scale from the OSystem documentation.Johannes Schickel
2012-06-13COMMON: Remove last traces of 8bpp overlay support from OSystem docs.Johannes Schickel
2012-06-09COMMON: Add tm_wday to our TimeDate structMatthew Hoops
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman