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AgeCommit message (Collapse)Author
2019-10-19COMMON: Moved string encoding to separate fileEugene Sandulenko
2019-10-18COMMON: Added new + operator to U32StringEugene Sandulenko
2019-10-06COMMON: Add Missing Default Switch Case to U32String ClassD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-04COMMON: Add methods to U32String to match StringEugene Sandulenko
2019-10-04JANITORIAL: Whitespace fixesEugene Sandulenko
2019-07-21COMMON: Add conversion table for CP1254lolbot-iichan
2019-07-18COMMON: Fix U32String initialization issuesPeter Kohaut
Bug 1: If the original C string contained chars > 127 they would be stored as huge u32 numbers due to the underflow as char is signed. It still might end-up with invalid UTF32 characters, but now the caller can control it. Bug 2: The inline storage was not properly initialized when U32String was initalized from shorter non-UTF32 strings.
2019-06-30COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)lolbot-iichan
* WINTERMUTE: Add detection for "The Driller Incident" "The Driller Incident" is a small freeware game for Wintermute, avaliable in English and Russian: http://questzone.ru/enzi/files/1645 * WINTERMUTE: Add detection table for "One Helluva Day" demo "One Helluva Day" is a point-and-click adventure demo in English / Czech / Russian. Free download: https://store.steampowered.com/app/603680/One_helluva_day/ * WINTERMUTE: Support CHARSET property for TT fonts "// we don't need this anymore" was a mistake =) Surely, most Wintermute games are either designed for 1252 language (DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc), which meen this conversion is not needed for those games. However, there are some games that explicitly states CHARSET=10 (driller (RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as Russian)) and there are some games with CHARSET=1 with non-1252 in mind (bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251), kulivocko (CZ_CZE excepts 1250)). This fixes text in some games: bookofgron, carolreed4, driller, kulivocko, oknytt, onehelluvaday. * WINTERMUTE: Break savegame compatibility sizeof(BaseFontTT) was changed, so let's break savegame compatibility * COMMON: Add conversion tables for win1253 and win1257 * COMMON: Add string conversion from U32String back to Common::String convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8 convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through conversion table for single-byte encodings * WINTERMUTE: Use Common::convert functions for non-UTF charsets * WINTERMUTE: Fix whitespaces at detection tables * WINTERMUTE: Add TODO comments
2019-04-21COMMON: Fix compiler warningjepael
Cast the string character type to native type for comparison.
2019-01-01COMMON: Suport String in U32String assignment & equality operatorsPaul Gilbert
2018-08-05COMMON: changed code page constant name from ascii to utf8Andrei Prykhodko
2018-08-05COMMON: made code pages conversion arrays static and constantAndrei Prykhodko
2018-08-05COMMON: named CodePage enumAndrei Prykhodko
2018-08-05COMMON: added method to convert text from various code pages to UnicodeAndrei Prykhodko
2018-06-18COMMON: Add simplistic UTF8->UTF32 converterEugene Sandulenko
2018-05-10COMMON: Use nullptr instead of NULL or 0 where appropriateBastien Bouclet
2018-04-15JANITORIAL: Fix whitespaceAdrian Frühwirth
2014-02-18COMMON: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-23COMMON: Add simple UTF-32 string class U32String.Johannes Schickel