Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-08 | common/util.cpp needs fprintf; various std I/O functions are not used by ↵ | Max Horn | |
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-04 | Added Common::getEnabledSpecialDebugLevels | Max Horn | |
svn-id: r25383 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2006-12-19 | Added Apple IIgs as machine type for AGI engine | Stuart George | |
svn-id: r24876 | |||
2006-11-13 | Prepend the Engine::errorString to debug messages, too (it should probably ↵ | Max Horn | |
be renamed to reflect this...) svn-id: r24712 | |||
2006-10-08 | Initial commit of the wince-gcc re-port | Kostas Nakos | |
svn-id: r24212 | |||
2006-09-23 | Remove malloc include, which was only used by checkHeap() | Travis Howell | |
svn-id: r23982 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-23 | Fix mingw compile | Travis Howell | |
svn-id: r23976 | |||
2006-09-23 | Moved error/warning/checkHeap from engines/engine.cpp to common/util.cpp | Max Horn | |
svn-id: r23975 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-08-15 | Change Brazilian Portuguese acronym from "pt" to "br" in case there will | Eugene Sandulenko | |
be pure Portuguese games and to make use of brazilian flag. No detection stuff is dependent on this, though BASS and Sword1 make use of it. However no autoupgrade option is implemented, should it be? svn-id: r23710 | |||
2006-04-11 | Don't hardcode specific values for our language enums, as nothing should ↵ | Max Horn | |
depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly svn-id: r21812 | |||
2006-04-08 | Add comments explaining what does EN_ANY mean | Eugene Sandulenko | |
svn-id: r21703 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-02 | Move gDebugLevel to common/util.cpp (where most other debug() related stuff ↵ | Max Horn | |
already is) svn-id: r21551 | |||
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn | |
svn-id: r21545 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-02-16 | Fix mistake in last commit | Travis Howell | |
svn-id: r20716 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20713 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20510 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-14 | Restore the alphabetical order of the platforms (this should really be done ↵ | Max Horn | |
by the GUI automatically, but for not it is simpler to fix it here) svn-id: r20022 | |||
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell | |
svn-id: r20015 | |||
2005-11-18 | Add Polish version of Simon the Sorcerer 2 (Windows). | Travis Howell | |
svn-id: r19634 | |||
2005-11-12 | Add acorn platform. | Travis Howell | |
svn-id: r19564 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-14 | Added Linux platform. Now it is used by some ITE version and is required | Eugene Sandulenko | |
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073 | |||
2005-09-03 | Avoid putting non-ASCII chars into source files | Max Horn | |
svn-id: r18761 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-21 | Patches needed to build for SYMBIAN32 WINS/GCC added. | Lars Persson | |
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430 | |||
2005-05-22 | Add Norwegian Bokm�l version of Freddi Fish 1. | Travis Howell | |
Set HE70+ games to Windows platform by default. svn-id: r18213 | |||
2005-05-17 | Initial support of C64 MM & Zak | Eugene Sandulenko | |
svn-id: r18146 | |||
2005-04-09 | A common platform alias for 'Windows' is 'win' | Max Horn | |
svn-id: r17478 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell | |
svn-id: r17019 | |||
2005-03-06 | Obsolete TODO ;-) | Max Horn | |
svn-id: r17004 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-08-20 | Make platform difference a bit clearer | Travis Howell | |
svn-id: r14654 | |||
2004-06-23 | As the comment above this code section states, the only reason we accept ↵ | Max Horn | |
1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected svn-id: r14015 | |||
2004-06-23 | Fixed recognition of command-line --platform option | Eugene Sandulenko | |
svn-id: r14005 | |||
2004-03-15 | fix circular header dependency, by moving StackLock class to common/system.h ↵ | Max Horn | |
(it ties closely into OSystem anyway) svn-id: r13292 | |||
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko | |
svn-id: r13128 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-14 | increased debug level | Paweł Kołodziejski | |
svn-id: r12889 |